Full notes
Full ASTROKILL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
ASTROKILL changes
Assets
Implemented destructible rocky and icy asteroid-fragments - Created "tetroid" obstacles that act as artificial barriers and provide cover
Gameplay
Converted practice levels to structured tutorials via fly-through rings - Added randomly-generated asteroid-fragment belts to most levels - Added tetroids to most levels
Balance
Increased HP of 120mm OBA turrets - AI-controlled Interceptors are now more accurate - Lowered skill-level of opponents on most levels
AI
AI now use GShield less often - AI now attack opponents from less predictiable relative positions
Core
Some heavily used blueprints converted to C++ for faster execution
Visuals
Changed skybox on Dominion levels (prettier) - Added more smoke to ship explosions - Added distant planetary body to OBA Survival - Polished and improved appearance of most muzzle flashes (especially 30mm) - Increased star-light brightness on all levels - Changed color scheme on all levels (more blue on Dominion levels and more red on Outer Belt levels)
Audio
Ship-collision sounds are now reduced for insignificant collisions - Reduced peak volume on frigate-thrusters - Changed thruster-sound on frigates
Input
Orbiting camera can now be locked down by holding CTRL
Bugs
Fixed aiming-bug that caused turrets to shoot off-target (turrets are now much more accurate) - Fixed bug that caused gunships to have difficulty entering hangar bays - Fixed fire-placement on Scythe
Source
Changelog.gg summarizes and formats this update. How we read updates.
