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Steam News24 April 201610y ago

Patch 0.4.7.0 - Destructible asteroids, tutorials, and new visuals

Assets Implemented destructible rocky and icy asteroid-fragments - Created "tetroid" obstacles that act as artificial barriers and provide cover Gameplay Converted practice levels to structured tutorials via fly-through

Full notes

Full ASTROKILL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions3 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedGameplayConverted practice levels to structured tutorials via fly-through rings - Added randomly-generated asteroid-fragment belts to most levels - Added tetroids to most levels
changedBalanceIncreased HP of 120mm OBA turrets - AI-controlled Interceptors are now more accurate - Lowered skill-level of opponents on most levels
changedAIAI now use GShield less often - AI now attack opponents from less predictiable relative positions
addedVisualsChanged skybox on Dominion levels (prettier) - Added more smoke to ship explosions - Added distant planetary body to OBA Survival - Polished and improved appearance of most muzzle flashes (especially 30mm) - Increased star-light brightness on all levels - Changed color scheme on all levels (more blue on Dominion levels and more red on Outer Belt levels)
changedAudioShip-collision sounds are now reduced for insignificant collisions - Reduced peak volume on frigate-thrusters - Changed thruster-sound on frigates
addedInputOrbiting camera can now be locked down by holding CTRL

ASTROKILL changes

addedConverted practice levels to structured tutorials via fly-through rings - Added randomly-generated asteroid-fragment belts to most levels - Added tetroids to most levels
changedIncreased HP of 120mm OBA turrets - AI-controlled Interceptors are now more accurate - Lowered skill-level of opponents on most levels
changedAI now use GShield less often - AI now attack opponents from less predictiable relative positions
addedChanged skybox on Dominion levels (prettier) - Added more smoke to ship explosions - Added distant planetary body to OBA Survival - Polished and improved appearance of most muzzle flashes (especially 30mm) - Increased star-light brightness on all levels - Changed color scheme on all levels (more blue on Dominion levels and more red on Outer Belt levels)
changedShip-collision sounds are now reduced for insignificant collisions - Reduced peak volume on frigate-thrusters - Changed thruster-sound on frigates

Assets

  • Implemented destructible rocky and icy asteroid-fragments - Created "tetroid" obstacles that act as artificial barriers and provide cover

Gameplay

  • Converted practice levels to structured tutorials via fly-through rings - Added randomly-generated asteroid-fragment belts to most levels - Added tetroids to most levels

Balance

  • Increased HP of 120mm OBA turrets - AI-controlled Interceptors are now more accurate - Lowered skill-level of opponents on most levels

AI

  • AI now use GShield less often - AI now attack opponents from less predictiable relative positions

Core

  • Some heavily used blueprints converted to C++ for faster execution

Visuals

  • Changed skybox on Dominion levels (prettier) - Added more smoke to ship explosions - Added distant planetary body to OBA Survival - Polished and improved appearance of most muzzle flashes (especially 30mm) - Increased star-light brightness on all levels - Changed color scheme on all levels (more blue on Dominion levels and more red on Outer Belt levels)

Audio

  • Ship-collision sounds are now reduced for insignificant collisions - Reduced peak volume on frigate-thrusters - Changed thruster-sound on frigates

Input

  • Orbiting camera can now be locked down by holding CTRL

Bugs

  • Fixed aiming-bug that caused turrets to shoot off-target (turrets are now much more accurate) - Fixed bug that caused gunships to have difficulty entering hangar bays - Fixed fire-placement on Scythe

Source

Steam News / 24 April 2016

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