Full notes
Full ASTROKILL update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
ASTROKILL changes
Gameplay
Added the Scythe as a new playable ship to the Outer Belt - Implemented a 60mm rail gun and 20mm chain gun for the Scythe
Visuals
Increased shadow resolution - Brightened inner GShield sphere and dimmed outer sphere - Projectile impacts on props and frigates are now more visible - Minimized some cockpit artifacts
Audio
Thruster sound changed to a more jet-like effect - Each ship-class now has a distinct thruster-sound
Balance
GShield life reduced on fighters and even more on gunships - GShield now recharges slower
Core
Raised size of texture-streaming pool from 1GB to 2GB
AI
AI now prefer different attack-distances depending on ship-class
Bugs
Fixed bug where AI would believe their attack-positions were always obscured
Source
Changelog.gg summarizes and formats this update. How we read updates.
