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Steam News6 April 201610y ago

Patch 0.4.6.0 - New playable ship and new weapons

Gameplay Added the Scythe as a new playable ship to the Outer Belt - Implemented a 60mm rail gun and 20mm chain gun for the Scythe Visuals Increased shadow resolution - Brightened inner GShield sphere and dimmed outer s

Full notes

Full ASTROKILL update

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What changed

1 fix2 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedGameplayAdded the Scythe as a new playable ship to the Outer Belt - Implemented a 60mm rail gun and 20mm chain gun for the Scythe
changedVisualsIncreased shadow resolution - Brightened inner GShield sphere and dimmed outer sphere - Projectile impacts on props and frigates are now more visible - Minimized some cockpit artifacts
addedAudioThruster sound changed to a more jet-like effect - Each ship-class now has a distinct thruster-sound
changedBalanceGShield life reduced on fighters and even more on gunships - GShield now recharges slower
fixedBugsFixed bug where AI would believe their attack-positions were always obscured

ASTROKILL changes

addedAdded the Scythe as a new playable ship to the Outer Belt - Implemented a 60mm rail gun and 20mm chain gun for the Scythe
changedIncreased shadow resolution - Brightened inner GShield sphere and dimmed outer sphere - Projectile impacts on props and frigates are now more visible - Minimized some cockpit artifacts
addedThruster sound changed to a more jet-like effect - Each ship-class now has a distinct thruster-sound
changedGShield life reduced on fighters and even more on gunships - GShield now recharges slower
fixedFixed bug where AI would believe their attack-positions were always obscured

Gameplay

  • Added the Scythe as a new playable ship to the Outer Belt - Implemented a 60mm rail gun and 20mm chain gun for the Scythe

Visuals

  • Increased shadow resolution - Brightened inner GShield sphere and dimmed outer sphere - Projectile impacts on props and frigates are now more visible - Minimized some cockpit artifacts

Audio

  • Thruster sound changed to a more jet-like effect - Each ship-class now has a distinct thruster-sound

Balance

  • GShield life reduced on fighters and even more on gunships - GShield now recharges slower

Core

  • Raised size of texture-streaming pool from 1GB to 2GB

AI

  • AI now prefer different attack-distances depending on ship-class

Bugs

  • Fixed bug where AI would believe their attack-positions were always obscured

Source

Steam News / 6 April 2016

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