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Steam News31 March 201610y ago

Patch 0.4.5.6 - Survival mode improvements and level balancing

Balance Reduced DOM fighter hitpoints - Increased secondary-firing tendency of OBA fighters - Explosive projectiles are now more likely to trigger GShield usage Gameplay Gravity Shield no longer affects friendly project

Full notes

Full ASTROKILL update

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What changed

1 fix3 additions1 change1 removal
  • Balance
  • Gameplay
  • Maps
  • UI and audio
  • Performance
changedBalanceReduced DOM fighter hitpoints - Increased secondary-firing tendency of OBA fighters - Explosive projectiles are now more likely to trigger GShield usage
addedGameplayGravity Shield no longer affects friendly projectiles - Gunships now have a slower angular velocity (slower turning) - Increased wave-count in Survival mode - Lowered difficulty of initial waves in Survival mode
addedMapsRemoved enemy frigates from Survival maps - Added radio-comms to Survival maps - Redesigned DOM Survival map - Optimized pawn-usage in Maki Delivery level
removedAIAI will no longer attempt to use hangar bays for vessels out of bounds
addedAudioMusic-volume can now be raised to 200% from the in-game menu
fixedBugsFixed rare bug that could cause an infinite loop during leading-crosshair render

ASTROKILL changes

changedReduced DOM fighter hitpoints - Increased secondary-firing tendency of OBA fighters - Explosive projectiles are now more likely to trigger GShield usage
addedGravity Shield no longer affects friendly projectiles - Gunships now have a slower angular velocity (slower turning) - Increased wave-count in Survival mode - Lowered difficulty of initial waves in Survival mode
addedRemoved enemy frigates from Survival maps - Added radio-comms to Survival maps - Redesigned DOM Survival map - Optimized pawn-usage in Maki Delivery level
removedAI will no longer attempt to use hangar bays for vessels out of bounds
addedMusic-volume can now be raised to 200% from the in-game menu

Balance

  • Reduced DOM fighter hitpoints - Increased secondary-firing tendency of OBA fighters - Explosive projectiles are now more likely to trigger GShield usage

Gameplay

  • Gravity Shield no longer affects friendly projectiles - Gunships now have a slower angular velocity (slower turning) - Increased wave-count in Survival mode - Lowered difficulty of initial waves in Survival mode

Maps

  • Removed enemy frigates from Survival maps - Added radio-comms to Survival maps - Redesigned DOM Survival map - Optimized pawn-usage in Maki Delivery level

AI

  • AI will no longer attempt to use hangar bays for vessels out of bounds

Audio

  • Music-volume can now be raised to 200% from the in-game menu

Bugs

  • Fixed rare bug that could cause an infinite loop during leading-crosshair render

Source

Steam News / 31 March 2016

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