Full notes
Full ASTROKILL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- UI and audio
- Performance
ASTROKILL changes
Balance
Reduced DOM fighter hitpoints - Increased secondary-firing tendency of OBA fighters - Explosive projectiles are now more likely to trigger GShield usage
Gameplay
Gravity Shield no longer affects friendly projectiles - Gunships now have a slower angular velocity (slower turning) - Increased wave-count in Survival mode - Lowered difficulty of initial waves in Survival mode
Maps
Removed enemy frigates from Survival maps - Added radio-comms to Survival maps - Redesigned DOM Survival map - Optimized pawn-usage in Maki Delivery level
AI
AI will no longer attempt to use hangar bays for vessels out of bounds
Audio
Music-volume can now be raised to 200% from the in-game menu
Bugs
Fixed rare bug that could cause an infinite loop during leading-crosshair render
Source
Changelog.gg summarizes and formats this update. How we read updates.
