In this update6
Full notes
Full Astro Colony update
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Repeated intro
Hey Astro Colonists!
What changed
- Performance
- UI and audio
- Gameplay
- Balance
- Fixes
- Store
Astro Colony changes
In preparation of a major content update "Threats & Defense", I just published another improvement and stability update. Below, you can check what actually changed in the game.
FARM PLANT SELECTION IS BACK
Farms and barns are now allowing to select what plants/creatures are used. This is a great way to restrict farms / barns to doing one thing and not accidentally harvesting another plant.
BALANCE AND UI CHANGES
The game received quite a few balance changes, new UI improvements, new order for slots, and more relevant recipes.
The technology tree has been adjusted, recipes require technologies, and the blueprint voxel designer only works after the appropriate technology has been discovered.
IMPROVEMENTS
Farm selection is back, locking farm to one selected resource
Extended tech tree is better organized
Tidied up recipes and balance changes
Construction screen with improved order
FIXES
Cable car system got refactored with many small fixes
Cable car pathfinding improved, always being up-to-date after player changes
Docking sequence is now interrupted if another docking action is performed
All icons are now hidden when possessing a device
Fixed blueprint pole connection
Fixed some hotkey preview for tools and interactions
Fixed a few cases of unlocked recipes by default and not by related technology
Pressing "E" is no longer closing the window when input field is selected
GAME DISCOUNT
The game is currently discounted -40%. Please tell your friends!
https://store.steampowered.com/app/1614550/Astro_Colony/
STREAM
I will be streaming and then re-streaming the game on Steam. Please check Discord for more info.
Thanks guys so much for your support! Tefel (Terad Games)
Source
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