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Steam News31 December 20241y ago

Astro Colony - Happy New Year!

HAPPY NEW YEAR 🎈 🎊 🥂 Colonists! It was very busy end of the year adding improvements and fixes. To find out about all changes, please check the list below!

In this update2

Full notes

Full Astro Colony update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes4 additions5 changes3 removals
  • Gameplay
  • Performance
  • Fixes
  • Store
addedHAPPY NEW YEAR 🎈 🎊 🥂 Colonists!
addedIt was very busy end of the year adding improvements and fixes. To find out about all changes, please check the list below!
addedNEW FEATURESSelecting new devices is now automaticly closing interactions
changedNEW FEATURESPathfinding for cable cars is now improved
changedNEW FEATURESEach stargate requires proper technology to be researched first
fixedFIXESFixed crash related to cable car pathfiding invalid state

Astro Colony changes

addedHAPPY NEW YEAR 🎈 🎊 🥂 Colonists!
addedIt was very busy end of the year adding improvements and fixes. To find out about all changes, please check the list below!
addedSelecting new devices is now automaticly closing interactions
changedPathfinding for cable cars is now improved
changedEach stargate requires proper technology to be researched first

HAPPY NEW YEAR 🎈 🎊 🥂 Colonists!

It was very busy end of the year adding improvements and fixes. To find out about all changes, please check the list below!

NEW FEATURES

  • Selecting new devices is now automaticly closing interactions

  • Pathfinding for cable cars is now improved

  • Each stargate requires proper technology to be researched first

FIXES

  • Fixed crash related to cable car pathfiding invalid state

  • Fixed crash related to player action changing

  • Fixed inventory sensor line to be visible again (white)

  • Selection box now can be controlled while moving station

  • Electronic panel shader movement fixed

  • Pasting decider is no longer attaching automaticly to already constructed devices (only blueprints)

  • Docking station after upgrade is no longer giving "free" power

  • Oxygen barrier collisions improved

  • Gas level visuals are now fixed

  • Some 3d models improved to better fit space

  • Adjusted emissive levels of some effects like comfort ring etc.

  • Remote fabricator antenna is now correct when possesed

  • Arriving astronauts shuttle is no longer visible in blueprint designer

  • Fixed head glitch related to reseting head animation (entering kitchen after no oxygen pose)

  • Fixed crash of suddenly leaving the game by pressing alt+f4

  • Fixed problem with resetting seed / corrupting game by using quickload with missing savegame

  • Fixed visual glitches of rendering billboards when an astronaut is moving

I would like to ask for your understanding and support. Making a complex automation game is not an easy task.

As a reminder, the game is currently discounted during Steam Winter Sale! https://store.steampowered.com/app/1614550/Astro_Colony/

Please don't forget to join Our Discord community to let me know about your Astro Colony wishes ;)

Steam post image

Happy New Year everyone! Tefel (Terad Games)

Source

Steam News / 31 December 2024

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