In this update2
Full notes
Full Astro Colony update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Store
Astro Colony changes
HAPPY NEW YEAR 🎈 🎊 🥂 Colonists!
It was very busy end of the year adding improvements and fixes. To find out about all changes, please check the list below!
NEW FEATURES
Selecting new devices is now automaticly closing interactions
Pathfinding for cable cars is now improved
Each stargate requires proper technology to be researched first
FIXES
Fixed crash related to cable car pathfiding invalid state
Fixed crash related to player action changing
Fixed inventory sensor line to be visible again (white)
Selection box now can be controlled while moving station
Electronic panel shader movement fixed
Pasting decider is no longer attaching automaticly to already constructed devices (only blueprints)
Docking station after upgrade is no longer giving "free" power
Oxygen barrier collisions improved
Gas level visuals are now fixed
Some 3d models improved to better fit space
Adjusted emissive levels of some effects like comfort ring etc.
Remote fabricator antenna is now correct when possesed
Arriving astronauts shuttle is no longer visible in blueprint designer
Fixed head glitch related to reseting head animation (entering kitchen after no oxygen pose)
Fixed crash of suddenly leaving the game by pressing alt+f4
Fixed problem with resetting seed / corrupting game by using quickload with missing savegame
Fixed visual glitches of rendering billboards when an astronaut is moving
I would like to ask for your understanding and support. Making a complex automation game is not an easy task.
As a reminder, the game is currently discounted during Steam Winter Sale! https://store.steampowered.com/app/1614550/Astro_Colony/
Please don't forget to join Our Discord community to let me know about your Astro Colony wishes ;)
Happy New Year everyone! Tefel (Terad Games)
Source
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