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Steam News4 July 20261d ago

Endless crafting is back, new storages, improved interactions

Hey Astro Colonists! It's time for another big quality update that I've been preparing for you for the last 2 weeks and ended up publishing at 4am :) There are plenty of new changes, so let's dive in!

Full notes

Full Astro Colony update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Astro Colonists!

What changed

12 fixes9 additions11 changes6 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
  • Fixes
  • Store
addedIt's time for another big quality update that I've been preparing for you for the last 2 weeks and ended up publishing at 4am :) There are plenty of new changes, so let's dive in!
changedEndless craftingIt's now fully up to you how you control the flow. It is possible to limit both inputs and outputs. They will be respected and crafting - power consumption will be reduced if the limit is reached. Steam post image
addedEndless craftingInputs of crafting devices are still limited by stack sizes, so use new devices and bigger storages wisely!
removedControlling overflowTo better control automation resources flow, now it's possible to use Incinerator to remove them from the game or inventory Trash Bin 🗑️
removedNew interaction & switching axesWhen starting to drag, the game detects if it's a floor or wall surface and suggests a mode. This way, placing something directly on the wall is no longer a problem.
changedNew interaction & switching axesDefault placement can be switched by pressing F , so even if you start selecting a conveyor belt, you can select a horizontal grid or place multiple lines of conveyor belts at once!

Astro Colony changes

addedIt's time for another big quality update that I've been preparing for you for the last 2 weeks and ended up publishing at 4am :) There are plenty of new changes, so let's dive in!
changedIt's now fully up to you how you control the flow. It is possible to limit both inputs and outputs. They will be respected and crafting - power consumption will be reduced if the limit is reached. Steam post image
addedInputs of crafting devices are still limited by stack sizes, so use new devices and bigger storages wisely!
removedTo better control automation resources flow, now it's possible to use Incinerator to remove them from the game or inventory Trash Bin 🗑️
removedWhen starting to drag, the game detects if it's a floor or wall surface and suggests a mode. This way, placing something directly on the wall is no longer a problem.

It's time for another big quality update that I've been preparing for you for the last 2 weeks and ended up publishing at 4am :) There are plenty of new changes, so let's dive in!

Endless crafting

Yes, the crafting not being interrupted is BACK! By default, as long as the device has enough resources to craft or resources to mine/pick, it will operate!

It's now fully up to you how you control the flow. It is possible to limit both inputs and outputs. They will be respected and crafting - power consumption will be reduced if the limit is reached. Steam post image

Inputs of crafting devices are still limited by stack sizes, so use new devices and bigger storages wisely!

Controlling overflow

To better control automation resources flow, now it's possible to use Incinerator to remove them from the game or inventory Trash Bin 🗑️

New interaction & switching axes

When starting to drag, the game detects if it's a floor or wall surface and suggests a mode. This way, placing something directly on the wall is no longer a problem.

Default placement can be switched by pressing F, so even if you start selecting a conveyor belt, you can select a horizontal grid or place multiple lines of conveyor belts at once!

Here, water pipes create a horizontal grid.

Steam post imageFloor is no longer blocking, so there is no need to navigate around it.

It is now super easy to select foundation right under the floor.

Balance & recipes

When designing new recipes, I tried to better balance the use of individual resources.

Steam post imageAbove all, it was necessary to reduce the consumption of ice, and secondly of copper.

Next, it was important to increase the use of iron. A new resource was born—a ROTOR that uses iron and uranium.

The availability of glass, quartz, and stone has also been adjusted.

  • stone consumes only 20 water (instead of 50) and requires 6 units of earth

  • quartz requires 10 Earth (instead of 20)

In addition to making the mining of quartz/stone accessible, depth of drills was increased:

  • to -12 from -8 for giant drill

  • -8 from -5 regular drill

Double glass means double tuuuuuuuubes 🧪

French localization corrected

One of our Discord community member helped with correcting French localization. Thanks to Jericho, the localization should be spot on. Same as native Italian and Polish.

Improvements & fixes

  • Mouse 🖱️ 🐭 is showing in the middle when opening a menu

  • Selection and construction axes can now be changed when dragging

  • Floor edges are now visible in Blueprints

  • Recipes, mine resources, farm plants, barn creatures are now showing technologies to unlock and allowing navigation to them

  • Resources stacks doubled

  • Storages and warehouses have 6 more slots when starting

  • Multiplayer - fixed issue with batch loading recycling machine and kitchen - preventing from crash

  • Batteries charging / discharging glitch fixed

  • Precise pipe / cables mid-air selection thanks to new camera rotation

  • Each recipe or missing resource/plant/animal can now be navigated into tech tree related technology

  • Advanced scanning is no longer freezing the result when moving to the next planet

  • Opening and closing the radial menu is no longer affecting the creature collector effect

  • Tech tree can no longer freeze universe arrow

  • Harvested storm gives 10x more electricity

  • Bucket tool vertical (wall) can now be rotated when dragging

  • Radar recipes last longer

  • Diamond markers for resources appear only in the resource screen

  • Fixed an issue where in-game encyclopedia would show 2 technologies when jumping from one item to another

I hope you will have a lot of fun playing Astro Colony! Please share your feedback regarding new inventories and automation flow! https://discord.com/invite/EFzAA3w

If you want to see this update in action, you can join my stream on Sunday 20 CET. View store page Thank you for all the suggestions that made this update possible! Tefel (Terad Games)

Source

Steam News / 4 July 2026

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