Full notes
Full Astral Throne update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Events
- Gameplay
- UI and audio
- Maps
Another day, another patch.
Patch Notes 1.0.9
Fixed Encounters sometimes appearing more than once in a run
Fixed certain status effects on tiles not saving, e.g. “Static Cling” during the Ordinator of the Bridge Encounter
Fixed Skill Books in Crossroads Events sometimes showing a different skill before and after you take them
Fixed the buttons on the bottom left of the screen not activating during the dialogue sequence when beating an Encounter during Enemy Phase
Added descriptions to Terraform skills that detail the Tile type they transform tiles into
Minor UI tweaks and fixes
This should be the last 1.0.X patch… As we’re going to start putting out content updates! Thanks to all your feedback, we have a good idea on what to focus on for Astral Throne’s future.
The update schedule will be a little variable, but here are our current plans for full transparency:
Rough Content Update Roadmap
1.1.0: In a week or two
Knight and Battlemage class reworks
Encounter Balancing
QoL features
1.2.0: Late March/Early April
New Recruitable Militia Units
Rework Militia a bit to make them feel more unique
1.3.0: Early Summer
A lot of new Encounters in Acts 1 and 2
These Encounters will be spread amongst each of the Encounter types: Skirmishes, Battles, and Sieges
Updates after this will depend on further feedback, as well as how much money Astral Throne is continuing to make so we can sustain development.
Currently, we have these subsequent updates in mind, but they’re subject to change:
Adding more variety and skills to Hero Units
Adding even more variety to maps
Improving random events
Source
Changelog.gg summarizes and formats this update. How we read updates.
