What changed
4 fixes2 additions4 changes0 removals
- Events
- Fixes
- Performance
- Store
- Gameplay
- UI and audio
changedThere has been an input problem with certain Steam Deck users and it has been a challenge for us to fix as it seems it mostly affects the older Steam Deck model, and we on the dev team only have the newer model. However, we think we’ve finally solved the issues with input registering and camera moving. Let us know if you’re still having problems! First though, make sure you’re on the default input configuration for Astral Throne.
fixedPatch Notes 1.0.8Fixed various input problems on the Steam Deck, especially the first gen model
fixedPatch Notes 1.0.8Fixed rare instances of save file corruption when the game is exited forcefully (e.g. crash, power outage, etc)
fixedPatch Notes 1.0.8Fixed RNG such that when you load a saved run, it’s more consistent (e.g. you can’t reroll shop inventory by save-scumming)
fixedPatch Notes 1.0.8Fixed certain effects not finishing execution during enemy phase
addedPatch Notes 1.0.8Added “Hero in Team” Skills to Codex
“Ruin” tile move costs have been3→2↓“Ruin” tile move costs have been decreased, nerf“Ruin” tile move costs have been reduced from 3 to 2 (2→1↓“Ruin” tile move costs have been reduced from 3 to 2 ( decreased, nerfAstral Throne changes
changedThere has been an input problem with certain Steam Deck users and it has been a challenge for us to fix as it seems it mostly affects the older Steam Deck model, and we on the dev team only have the newer model. However, we think we’ve finally solved the issues with input registering and camera moving. Let us know if you’re still having problems! First though, make sure you’re on the default input configuration for Astral Throne.
fixedFixed various input problems on the Steam Deck, especially the first gen model
fixedFixed rare instances of save file corruption when the game is exited forcefully (e.g. crash, power outage, etc)
fixedFixed RNG such that when you load a saved run, it’s more consistent (e.g. you can’t reroll shop inventory by save-scumming)
fixedFixed certain effects not finishing execution during enemy phase
There has been an input problem with certain Steam Deck users and it has been a challenge for us to fix as it seems it mostly affects the older Steam Deck model, and we on the dev team only have the newer model. However, we think we’ve finally solved the issues with input registering and camera moving. Let us know if you’re still having problems! First though, make sure you’re on the default input configuration for Astral Throne.
Patch Notes 1.0.8
Fixed various input problems on the Steam Deck, especially the first gen model
Fixed rare instances of save file corruption when the game is exited forcefully (e.g. crash, power outage, etc)
Fixed RNG such that when you load a saved run, it’s more consistent (e.g. you can’t reroll shop inventory by save-scumming)
Fixed certain effects not finishing execution during enemy phase
Added “Hero in Team” Skills to Codex
Stopped Unaligned Units from using the “Arson” skill in the “Ordinator of the Archives” Encounter
Stopped Recruitable Militia spawning outside the walls in the “Defense of Doppio Vineyard” Encounter
“Ruin” tile move costs have been reduced from 3 to 2 (2 to 1 for teleporting Units)
Small game text and UI tweaks
Since we’re winding down on bugs, we’ve started working on content updates. If you want to help steer the ship, please fill out this super quick survey on what you’d like to see added to the game: https://forms.gle/qsnrgEqgHpYJCCX99