In this update4
Full notes
Full Astral Throne update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Events
- Fixes
Astral Throne changes
Here's Astral Throne's first content update. There will be more where this came from soon, so stay tuned.
Patch Notes 1.1.0
Class Changes
Added NEW Skills to the Knight Skill Set: “Boneshaker”, “Cavalier”, and “Charge Through”
Added NEW Skills to the Battlemage Skill Set: “Cavalier”, “Charge Through”, and “Power Convergence”
Added NEW Skills to the General Skill Set: “Sitting Duck” and “Learn By Example”
Moved old Knight and Battlemage Skills to the General Skill Set: “Unimpeded”, “Little Off the Top”, and “Turtle”
Lyra’s starting Leader Skill is now “Power Convergence”
Balance Changes
Units and Skills
Increased base HIT for every Unit by 5
DEX and SPD grant 3 HIT and AVO instead of 4
“Bless Land” Skill no longer costs Gold to cast
“Sharpshooter” Skill no longer grants ATS
“Aegis” Status Effect grants 2 ATS instead of 3
Leaders and Secondary Heroes start with more Exp
Stat Growth Rate Skills give 25% more growth instead of 15%
Encounters
Reduced difficulty of Chapter 1 Skirmishes of Act 1
Increased difficulty of Act 1 Skirmith “Drivasto Outskirts”
Reduced difficulty of Act 1 Battle “Ordinator of the Market”
Increased difficulty of Act 1 Battle “Ordinator of the Plateau”
Rearranged locations of Enemy reinforcements on Act 1 Battle “Ordinator of the Bridge”
Reduced difficulty of Act 2 Skirmish “Empire Borderlands”
Reduced difficulty of Act 2 Battle “Ordinator of the Archives”
Increased difficulty of every other Act 2 Encounter, aside from “Mont Frontiere”
Increased difficulty of Act 3 Siege “The Star of Montes Luna”
We want to address the inertia people get, where you either die on Act 1 or make it to the end of the game, so this won’t be the only balance update, of course.
QoL
Added an auto-heal button to the Caravan that heals all your Units
Added a button to the Caravan that sorts its items
Added a button to the Caravan that sorts your Units
Item filters in the Caravan have been expanded and reorganized a bit
Added a setting that allows the game to be run in the background
Added a setting that turns on/off the dialogue beeps and boops
While targeting an attack or skill, limited the tile selection to the target area to smooth out the process of selecting targets
Bug Fixes
Optimized the game a bit, framerate should improve across the board
Combat camera no longer moves outside of walls of certain interior-based Encounters
Attempted to fix certain instances of certain events removing odd amounts of stacks of items
Fixed some dialogue scenes
Fixed certain character pair endings and their respective achievements from getting mixed up when triggering
Fixed Weapon Skills “Unyielding”, “Impale”, and “Code Switch” not stacking
Fixed problems with skills that change the ATS threshold to gain a bonus attack
Fixed certain things not appearing in the Codex
Fixed weapon models being strangely big and misplaced on Marionette
Please also look forward to another content update coming out in April! That one will focus on expanding the Militia.
Source
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