Full notes
Full Astral Divide update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
Gameplay changes
Implemented scalable collisions between planets and ships
Entities (items and player) now fully collides and interacts (including gravity) with all planets and ships around it, rather than being a background decoration and needing to "switch" to it.
Sounds can now fully be heard from planets and ships nearby
Dropped items does not automatically stack anymore
Made it so changing the primary action button in the settings does not affect the UI
Slightly improved the behaviour of the vacuum gun when throwing items
Performance
Reduced overall memory consumption by about 60~70%
Improved performance of dropped items when there is a large number of it
Bug fixes
Fixed memory leaks happening when reloading saves without restarting the game
Fixed rare crash when quitting the game and many others related to audio processing and multi threading
Fixed crash when docking to a planet
Fixed crash when getting out of a ship and colliding with a planet during the same frame
Fixed game crashing when using keyboard buttons unknown to GLFW
Fixed memory leak related to displaying fruits in the inventory
Fixed many tiles that did not drop anything
Fixed many tiles that did not have build/dig sounds
Fixed another crash happening when the player is exactly at position 0,0, because there is no gravity
Fixed some tiles that could be instantly researched
(partially) Fixed camera stuttering when jumping between worlds and ships
Misc
Changed the architecture of the physics engine
Many other codebase refactorings
(Version 33fb4747)
Source
Changelog.gg summarizes and formats this update. How we read updates.
