Update log
Full Astral Ascent update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone, I hope you are having an excellent day ːzimzimSmileːBefore we jump into the new Update of Astral Ascent, a few word about our next project!
Extracted changes
- Gameplay
- Store
- Maps
Last hours to get next Astral Ascent hero DLC for free!
Upcoming new hero DLC of Astral Ascent voiced by Ben Starr is offered for free to backers of our new game Kickstarter alongside a ton of unique elements like exclusive early access to build and more! If you enjoyed Astral Ascent, I promise you will find again the same ingredients in a much more ambitious project and we are even very close to unlock a stretch goal for a Roguelike mode within the game and we are super hyped by that as you may imagine! So don't hesitate to pledge to get the free AA DLC, exclusive rewards and support us, even $1 helps by adding even more people to the campaign and making us keep our full independance for this new project!
Prison Renovation Update
This update focuses on many QoL update asked by the community to make the game even better!
You can find the full patch note below:
[dynamiclink href="https://store.steampowered.com/news/app/1280930/view/576022713144967320"]
Reroll Telescope with Sun Pieces
For those of you having a lot of Sun Pieces and wanting to optimize, you can now reroll the Telescope choices for Sun Pieces!
Imprints Rework
You now find 3 imprints per room instead of 2
Unselected Imprints will no longer be found at Andromeda's Bar
When you pick a spell on ground, your imprint is kept
Affinity to find the right imprints for your build has been greatly improved
New option
It has been asked us a lot, so we added an option to be able to remove Dead Cells heads in the game for the Dead Cells weapons, we have added an option in the Gameplay section!
First spells improvements
When you start a run you select your first aura and then you select your first Spell but this spell sometimes is now of the affinity that you want, now the 5 starting spells cover all affinities so you always have something to go with your build there!
Additionally, the Telluric Ruins, the fourth room of your runs giving you an extra spell for free also sometimes did not have something to go with your build. Now all spells there are of a different affinity to cover all possibilities and when you reroll them it's extremely fast while before it was very slow.
Unlock Weapon Passives with Sun Pieces
It has been required a lot by the community so we added it : you can now buy Weapon Passives with Sun Pieces, the prices are in 3 categories :
1000 sun pieces for easy challenges
3000 sun pieces for medium challenges
5000 sun pieces for hard challenges
The idea is to keep unlocking with the condition as the main way of unlocking these passives but if you are struggling with somes you now have this option!
13 New Exploration Rooms
We have added 13 new exploration rooms to make your runs vary a bit more. We have been working with community member Pac & community member Lightbringer for QA as they know the game very well (more than 1300 hours on the game combined) and we worked with Lightbringer to bring these new levels in the game!
Increased movespeed
We have increased base movespeed by nearly 20% making it smoother to explore the maps and runs overall faster
Source
