Astral Ascent
Steam News 16 October 20257mo ago

Patch Notes - August 2025 - 2.3.0

⭐ Changes inspired by our community! Major Features New categories have been added to the Aura Collector for Frostbite and Poison (Effect). community inspired ⭐ The Telluric Telescope may now be rerolled using Sun Piece…

Update log

Full Astral Ascent update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix3 additions9 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Workshop
  • Server
addedMajor FeaturesNew categories have been added to the Aura Collector for Frostbite and Poison (Effect).
addedMajor Features13 Alternative Exploration Rooms have been added to the game
changedMajor Featurescommunity inspired ⭐ Weapon Passives at the Arsenal can now be purchased with Sun Pieces
changedMajor FeaturesThe Loot Affinity system has been reworked to align more with effects
removedMajor FeaturesThe Imprint System has been reworked: Total Imprints (per room) from 2 to 3 Unselected Imprints will no longer be found at Andromeda's Bar The Loot Affinity for Imprints has been significantly increased
changedBalancingChanged the base amount of rerolls for Cursed Telescope from 3 to 0
The Imprint System has been reworked: Total Imprints (per room)2 to 3Changed the base amount of rerolls for Cursed Telescope3 to 0Imprint Balance: General Imprint Adjustments: Fajroglobo: Transcendence Effect2 to 1Imprint Balance: General Imprint Adjustments: Fajroglobo: Transcendence Effect from 2 to 1 Fajropluvo: Base Effect2 to 1

Changes inspired by our community!

Major Features

  • New categories have been added to the Aura Collector for Frostbite and Poison (Effect).

  • community inspired ⭐ The Telluric Telescope may now be rerolled using Sun Pieces

  • 13 Alternative Exploration Rooms have been added to the game

  • community inspired ⭐ Weapon Passives at the Arsenal can now be purchased with Sun Pieces

  • The Loot Affinity system has been reworked to align more with effects

  • The Imprint System has been reworkedTotal Imprints (per room) from 2 to 3 Unselected Imprints will no longer be found at Andromeda's Bar The Loot Affinity for Imprints has been significantly increased
  • Players now receive additional spells in the starter room, up to 5 with the Zim-Zim's Magical Gift! and all spells have different Elemental Affinities

Small Features

  • The Telluric Ruins room now displays spells on the Altars and all spells have different Elemental Affinities. The reroll animation has also been sped up

  • Swapping spells with a spell on ground will keep the imprint equipped on same slot

Balancing

  • Changed the base amount of rerolls for Cursed Telescope from 3 to 0

  • Imprint Balance: General Imprint Adjustments:

    Fajroglobo: Transcendence Effect from 2 to 1

    Fajropluvo: Base Effect from 2 to 1. Transcendence Effect from 2 to 1.

    Glaciostifto: Damage reduced from an average of 89 to 29.

    Galciosabro: Transcendence Effect from 2 to 1.

    Veneneksplodo: Transcendence Effect from 2 to 1

    Venenspiralo: Base effect from 2 to 1. Transcendence Effect from 2 to 1

    Nulokato: Transcendence Effect from 3 to 2

    Echo Imprint Adjustments:

    All Echo-based Imprints have had their conditions standardized. They now require a 3 Cost Spell that is at least level 10.

    This Impacts the following Imprints: * Fajrovoko I, Fajrovoko II, and Fajrovoko III * Glaciovoko I and Glaciovoko II * Venenvoko I, Venenvoko II, Venenvoko III, Venenvoko IV and Venenvoko IV * Elektvoko I, Elektvoko II, Elektvoko III and Elektvoko IV * Nulovoko I, Nulovoko II,Nulovoko III, Nulovoko IV and Nulovoko V

  • Slightly increased the default movespeed for the player to make exploration overall faster

Interface

  • community inspired ⭐ Added the possibility to visually hide the Dead Cells head

Bug Fixes

  • fixed the floating platform not being interactable in DLC world 1 Eclipse room

  • Sometimes player would buy the wrong drink on Andromeda's bar

  • Sometimes player would buy the wrong loot from the Merchant

  • The elemental affinity damage was not displaying the correct values for player 2 in its spell's description

  • Ophiuchus Swords did not stopping falling after the exploration/fight room was completed

  • Saplings ghost effect had a wrong color making them hard to read

- The Hibernian Workshop Team

Source

Steam News / 16 October 2025

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