Update log
Full Astral Ascent update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- UI and audio
- Fixes
- Workshop
- Server
⭐ Changes inspired by our community!
Major Features
New categories have been added to the Aura Collector for Frostbite and Poison (Effect).
community inspired ⭐ The Telluric Telescope may now be rerolled using Sun Pieces
13 Alternative Exploration Rooms have been added to the game
community inspired ⭐ Weapon Passives at the Arsenal can now be purchased with Sun Pieces
The Loot Affinity system has been reworked to align more with effects
- The Imprint System has been reworkedTotal Imprints (per room) from 2 to 3 Unselected Imprints will no longer be found at Andromeda's Bar The Loot Affinity for Imprints has been significantly increased
Players now receive additional spells in the starter room, up to 5 with the Zim-Zim's Magical Gift! and all spells have different Elemental Affinities
Small Features
The Telluric Ruins room now displays spells on the Altars and all spells have different Elemental Affinities. The reroll animation has also been sped up
Swapping spells with a spell on ground will keep the imprint equipped on same slot
Balancing
Changed the base amount of rerolls for Cursed Telescope from 3 to 0
Imprint Balance: General Imprint Adjustments:
Fajroglobo: Transcendence Effect from 2 to 1
Fajropluvo: Base Effect from 2 to 1. Transcendence Effect from 2 to 1.
Glaciostifto: Damage reduced from an average of 89 to 29.
Galciosabro: Transcendence Effect from 2 to 1.
Veneneksplodo: Transcendence Effect from 2 to 1
Venenspiralo: Base effect from 2 to 1. Transcendence Effect from 2 to 1
Nulokato: Transcendence Effect from 3 to 2
Echo Imprint Adjustments:
All Echo-based Imprints have had their conditions standardized. They now require a 3 Cost Spell that is at least level 10.
This Impacts the following Imprints: * Fajrovoko I, Fajrovoko II, and Fajrovoko III * Glaciovoko I and Glaciovoko II * Venenvoko I, Venenvoko II, Venenvoko III, Venenvoko IV and Venenvoko IV * Elektvoko I, Elektvoko II, Elektvoko III and Elektvoko IV * Nulovoko I, Nulovoko II,Nulovoko III, Nulovoko IV and Nulovoko V
Slightly increased the default movespeed for the player to make exploration overall faster
Interface
community inspired ⭐ Added the possibility to visually hide the Dead Cells head
Bug Fixes
fixed the floating platform not being interactable in DLC world 1 Eclipse room
Sometimes player would buy the wrong drink on Andromeda's bar
Sometimes player would buy the wrong loot from the Merchant
The elemental affinity damage was not displaying the correct values for player 2 in its spell's description
Ophiuchus Swords did not stopping falling after the exploration/fight room was completed
Saplings ghost effect had a wrong color making them hard to read
- The Hibernian Workshop Team
Discord Server
Source
