In this update4
Full notes
Full Astral Ascent update
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What changed
- Balance
- Gameplay
- UI and audio
- Workshop
- Server
- Store
Astral Ascent changes
⭐ Changes inspired by our community!
Small Features
community inspired ⭐ Electrified Area from Magnetic Field Aura now has its own icon in the damage meter to differenciate it from Lightning Orb
community inspired ⭐ Multiple Fire shield Effects that are applied at the same time, such as by gambits on a spell, now all apply a burn pulse if Fire shield is already active.
Balancing
- AurasEmber Shock III: Increased duration of embers from 2 to 3 seconds The First Flame: Increased combustion damage from 50 to 60% Ardent Sprint III: Increased burn stack from 1 to 2 on dashes Fairy Revenge I/II/III: Reduced Cd for wisp when player is hit from 12 to 6 seconds Linger Flame III: Increased ignition % on spell hit from 20 to 30% Wisp Caller III: Increased chance to create poison wisp from 20 to 40% Ignited Scar III: Increased damage boost on the ignition enemies from 20 to 30% / Increased critical chance from 10% to 15% Igneous Shield III: Increased duration fo fireshield from 4 to 6 seconds and reduced CD from 18 to 12 seconds Fiery Retribution I/II/III: Reduced CD on fireshield when player is hit from 16 to 10, 14 to 8 and 12 to 6 seconds Absolute Zero: Reduced damage boost on frozen enemies from 75 to 60% Rustling Fall: Increased ice fragment damage from 75 to 100% Carve Master: Reduced CD for ice idol on critical hit from 3 to 2 seconds / Increased critical hit chance from 15 to 20% Sub-Zero Sprint I/II/III: Reduced CD for ice idol on dashes from 14 to 10, 12 to 8 and 10 to 6 seconds Snow Fall I/II/III: Reduced CD for ice idol on fall attack from 12 to 10, 10 to 8 and 8 to 6 seconds Snow Amulet I/II/III: Reduced CD for snowflake spawn when the player is hit from 8 to 6, 8 to 4 and 8 to 2 seconds Snow Amulet III: Increased chance to spawn snowflake on critical hit from 10 to 25% Ring of Storms and Blizzards: Increased chance to spawn plasma on snowflake hit from 25 to 30% Saber Call I/II/III: Reduced CD for ice sword spawn from 10 to 8 seconds Thunder Blessing II/III: Reduced spark damage boost from 30 to 20% and 50 to 30% Storm Blow II/III: Reduced spark damage boost from 30 to 20% and 50 to 30% Sparkling Sprint II/III: Reduced Reduced spark damage boost from 30 to 20% and 50 to 30% Sparkling Cast II/III: Reduced Reduced spark damage boost from 30 to 20% and 50 to 30% Sparks Conductor: Reduced CD for spark spawn from 12 to 10 seconds Plasma Cast II/III: Increased the number of plasma from 1 to 2 and 2 to 3 Plasma Generator I/II/III: Reduced mana cost from 12 to 10, 10 to 8 and 8 to 6 Plasma Generator III: Increased chance to spawn plasma on plasma hit from 20 to 30% Form of Plasma: Increased the number of plasma from 6 to 8, reduced CD from 10 to 8 seconds and added 100% damage to plasma Nimbus Revenge I/II/III: Reduced CD for nimbus spawn when the player is hit from 12 to 10 s, 10 to 8 and 8 to 6 seconds Thundering Sprint I/II/III: Reduced CD for lightning orb spawn on dashes from 10 to 8, 8 to 6 and 6 to 4 seconds Crackling End II/III: Reduced CD for lightning orb spawn on enemy death from 5 to 4 and 4 to 2 seconds Boots of the Herald: Increased chacne to create a spark from 25% to 50%, Increased spark damage from 50 to 60% and reduced CD from 10 to 5 seconds Lightning Favor III: Increased thunder strike chance to create an another thunder strike from 20 to 30% Lightning Sprint III: Increase number of thunder strike on dashes from 1 to 2 and increased CD from 4 to 5 seconds Toxic Firework I/II/III: Reduced CD for toxic gas on spell hit from 8 to 6, 6 to 4 and 4 to 2 seconds Serpent Fang III: Reduced CD for toxic gas and sapling on enemy death from 5 to 2 seconds Green Thumb I/II/III: Reduced CD for sapling spawn from 3 to 2 seconds Sapling Generator III: Increased number of sapling on mana use from 4 to 6 Xeno Seeds: Increased number of sapling on spell cast from 2 to 3 Slimy Fall I/II/III: Reduced CD for slime spawn on fall attack from 12 to 10, 10 to 8 and 8 to 6 seconds Meteor Cast I/II/III: Reduced CD for meteor spawn on spell cast from 7 to 5 seconds Meteor Caller I/II/III: Reduced CD for meteor spawn from 12 to 8 seconds Spreading Pest III: Reduced CD for toxic gas on poison from 5 to 4 seconds Viper Fall I/II/III: Reduced Cd for toxic gas on fall attack from 8 to 7, 7 to 6 and 6 to 5 seconds Sword Fang: Reduced CD for toxic gas on spell hit from 8 to 3 seonds Newfound Strength II/III: Increased damage when player's health is high from 25 to 30% and 30 to 50% Crisis Power II/III: Increased attack speed when the player's life is low from 15 to 25% and 25 to 40% Crisis Power III: Increased damage when player's health is low from 50 to 60% Sword of the Warrior: Reduced attack speed from 25 to 20% Eye of the Eagle III: Reduced CD for missiles spawn on critical hit from 6 to 3 seconds and reduced critical hit damage from 25 to 15% Aiming System III: Increased critical chance from 10 to 15% Balance Master: Added a new stat critical hit damage 25% and reduced CD from 7 to 6 seconds Scale Armor III : Increased armor from 8 to 9% Adamantite Armor: Added a new stat armor 12% Wild Breath I/II/III : Increased life from 20 to 30, 30 to 50 and 50 to 75 life Traveler Wisdom III: Increased movement speed from 10 to 20 seconds Cetus Secret: Increased life from 100 to 150 and armor from 10 to 12% Advanced Wizardry II/III: Reduced CD for mana on spell hit from 10 to 7 and 8 to 5 seconds Mana Drainer II/III: Reduced CD for mana on spell hit from 8 to 7 and 6 to 5 seconds Sapping Strike II/III: Increased ember chance from 30 to 50 and 50 to 75% Pink Pulsar: Increased armor from 10 to 12% and added a new stat 15% chance to restore life on all hit Weakening Strike III: Reduced spark on enemies with vulnerability from 3 to 2 seconds Grey Pulsar: Increased damage from 15 to 30% Guardian Shield II/III: Increased damage on shield effect from 20 to 40% and 30 to 60% Crystal Screen III: Increased life when the shield disappearance from 20 to 40 life Missile Generator III: Increased chance to apply electrify on missiles from 20 to 30% Astral Cast III: Increased chance to create ice fragment on missiles from 10 to 30% Sword Sculptor III: Reduced chance to create toxic gas on spirit sword hit from 50 to 30% Thunder-Yalee Coat: Increased yalee damage from 75 to 100% Agile Foot II/III: Reduced CD for slime on fall attack from 10 to 7 and 8 to 5 seconds Killer Ember III: Increased number of missiles on ember hit from 1 to 2 Polar-Yalee Coat: Increases yalee damage from 75 to 100% Explosive Wisp III: Reduced CD for wisp on enemy death from 10 to 5 enemy killed Sparkling Fire III: Reduced spark damage from 50 to 30% Frosted FIre III: Increased number of snowflake on fireshield hit from 1 to 2 Toxic Burn: Increased ignition damage from 75 to 100% Propagating Fire: Increased number fo ember on fireshield hit from 1 to 2 Bubbling Projectiles: Increased Frostbite damage from 50 to 100% Piercing Surprise: Increased ice idole damage from 75 to 100% Chain Reaction: Reduced CD for demonic explosion on toxic gas from 3 to 2 seconds Cold Amplification I/II: Reduced damage on enemy frozen from 30 to 20% and 50 to 30% Cold Amplification III: Increased stack of freeze on dash from 1 to 2 Conductive Shards III: Increased chance to create spark on ice fragment hit from 20 to 30% and reduced spark damage from 50 to 30% Flaming Touch III: Reduced CD for snowflake spawn on enemy death from 10 to 5 enemy killed Swords Invasion II/III: Reduced CD for spirit sword spawn on ice sword from 10 to 7 and 7 to 4 seconds Yellow Jelly III: Reduced spark damage from 50 to 30% Sharp Lightning I/II/III: Reduced CD for spirit sword spawn on full life enemy from 15 to 9, 12 to 6 and 10 to 4 seconds Sharp Lightning II/III: Increased number of ember created on target disappearance from 1 to 2 and 2 to 3 Homing Ember: Increased ember damage from 75 to 100% Shrineless Flame: Increased ignition damage from 75 to 100% Heatseker Shield: Increased time of fireshield from 4 to 5 seconds Glacier's Fall: Increased damage on frozen enemies from 50 to 60% Cold Sap: Increased number of sapling from 1 to 2 Icarus Slime: Increases combustion damage from 50 to 60% and flying slime attack much faster Wisdom of the Blue FIre: Increase chance to create ember on spell hit from 50 to 80% Iron Armor III: Increased armor from 8 to 9% Warchief Bracers: Added a new stat 3 mana max Furious Storm: Added a new stat attack speed 20% Careless Wispers: Kamikaze Wisps are much faster to attack with less cooldown between their attacks
Slot Unlocker salvage changed from 15 quartz to 50 quartz
community inspired ⭐ Pavo's Feather Salvage from 30 for all rarities to 30/60/150
Embers duration has been increased from 2,5 seconds to 4 seconds + Embers collision box has been increased
Meteors now fall faster on their target with an increased hitbox to miss their targets less frequently!
Slimes now have a bigger hitbox making them miss their targets less frequently!
Saplings now move faster to their target and have a bigger explosion hitbox
- Yamat SpellsButterfly Effects: Collisions of butterflies is much bigger now Phoenix's Ascent: Added Dodge while jumping up Umbral Wave: the spell is now faster to be easier and safer to use Dance of Contempt: Dodge duration has been increased Stern Presence: Dodge duration has been increased Nihil: Duration when channeling is canceled has been increased
Visuals
community inspired ⭐ Badges are less visible now to take improve readability when they are there
Bug Fixes
community inspired ⭐ typo in english for Calie's Unbreakable Rempart description and Siege Breaker passive description
community inspired ⭐ Multiple Pulsar Auras launched at the same moment would not work together, only one effect would be applied
community inspired ⭐ Judgement Cut Passive was missing the Regen Mana tag in its description
community inspired ⭐ Following Auras would not summons pets in Andromeda's boss fight room:
- Seal of the Fariy King
- Seal of the Storm Lord
- Sword Sculptor
- Twin Calibur
- Vampiric Friend
community inspired ⭐ Living Rocks Aura was only spawning 1 Sapling on Meteor impact instead of 2
community inspired ⭐ Boots of the Herald Aura was not spawning extra Sparks on Lightning Orb Hit
community inspired ⭐ Echoes - Sova's Benediction, Chamaeleon's Stare and Chamaeleon's Luck would still work if you had Curse from Cursed Telescope preventing Zodiac Summons and Echoes use
community inspired ⭐ Sparks Conductor Aura extra bounces for Sparks was not working
community inspired ⭐ Blaze Mine Imprint text description had development tags in it
community inspired ⭐ Venenbrulo imprint would display 7.00000001% instead of 7% in its description
community inspired ⭐ Auras with ""on enemies killed"" condition would display dev text instead of the condition
community inspired ⭐ Kiran and Yamat could beneficiate of extra signature spell cooldown reduction when played as P2 in coop
community inspired ⭐ Multiple Ignitions gambits on the same spells could stack the ignitions stacks instead of acting normally with 1 ignition and the other ones exploding and adding burn stacks
The Hibernian Workshop Team
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Source
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