Full notes
Full Astracolypse update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Extended our random spawn systems to allow spawners to have more control based on player levels, rather than simply by region. This allows us to make easier spawns that were intended for lower level characters, to stop appearing entirely once a player has passed a certain level threshold, preventing picking easy encounters. Or to do the same on the opposite side for stronger spawns.
Introduced a new Troll Devourer mini-boss NPC. Devourer's steal life on their attacks, and will get a free turn any time they defeat a player. They also feature a rushing attack which will deal additional damage if the target is below 50% health.
Made adjustments to hundreds of world spawners to take advantage of the new spawn control features, and to add the new NPC types to spawners.
Dread Whisper had a sound effect that was not obeying volume settings. That has been fixed.
You can no longer select yourself as the target for the Protect ability.
The Protect ability will not appear as a selectable ability if you are the only member of your party alive.
Fixed a crowd control related issue, which in some cases would allow for NPCs to be disabled for longer than was intended.
Fixed a clipping issue with Ant's mustache in his cinematic introduction.
Source
Changelog.gg summarizes and formats this update. How we read updates.
