Full notes
Full Astracolypse update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Astracolypse changes
We've released a small patch. Build notes are below.
When looking for a relatively flat piece of nearby land to initiate a battle, it was sometimes placing the battle next to larger enemies like Griffons or Dragons, which could block vision. This should no longer be the case.
Increased the likelihood of additional party members showing up.
Mark of Doom now requires 4 hits to cause an early detonation, rather than 3. Each hit in a multiple attack counts towards the counter.
Slightly reduced Mark of Doom's maximum damage on detonation.
Added a visual effect and sound to indicate when Mark of Doom is consumed.
Rot Flesh now receives a small damage bonus from Intelligence.
Fixed an issue that could have left a character stuck in pause if they used the escape menu's level up in some circumstances.
Source
Changelog.gg summarizes and formats this update. How we read updates.
