Full notes
Full Astracolypse update
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What changed
- Balance
- Gameplay
- Fixes
Astracolypse changes
We've released a balance and playability patch for Astracolypse.
Increased the impact of stats on ability numbers, for both players and NPCs. NPCs will deal more damage than was previously the case. This will magnify as NPCs scale up when you level.
Combat music now has a larger variety with less repetitive loops.
Doomsayers (Ainge) now receive a Freeze spell, which will damage to all enemies in the encounter.
Improved the Quick Strike camera positioning and animation timing.
Improved the damage done by the Guardian's Shieldbreaker and Heroic Assault abilities.
Player healing abilities have had their baseline heal amounts reduced, but now receive a larger bonus based on the intelligence of the caster.
The Stalker's Slip Between ability now bestows a larger Dexterity bonus.
Ravager's Blood Feast ability now deals additional damage based on strength, while the lifetap bonus is calculated based on intelligence.
Orc Shaman's Hex of Weakness has had its potency increased.
Fixed a bug where characters could still have debuffs on them when at the Level Up screen, which would affect their statistics, and could be confusing when training.
Source
Changelog.gg summarizes and formats this update. How we read updates.
