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Steam News17 June 202614d ago

Astracolypse v0.1.3 Patch Released

The v0.1.3 patch includes some adjustments based on discussion forum feedback, as well as a general continuation of combat improvements and bug fixes.

Full notes

Full Astracolypse update

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What changed

3 fixes2 additions9 changes1 removal
  • Gameplay
  • Balance
  • Fixes
changedThe v0.1.3 patch includes some adjustments based on discussion forum feedback, as well as a general continuation of combat improvements and bug fixes.
changedStatus Effects in the Select Target will now be highlighted with a golden shine if the ability you are using will be enhanced as a result of that status effect being present.
changedImproved how crowd control influences turn order. You will now see more immediate impacts from crowd control abilities. NPCs have also received these same benefits, which should add a new wrinkle to combat.
changedSplit up the slow components of Dread Whisper into separate debuffs. This allowed us to increase the debuff duration without having adverse affects on the crowd control aspect of it.
changedLeg Strike has been renamed to Rolling Strike, and had it's animations replaced, and it's damage has been adjusted.
changedImproved Quick Strike animation and FX.

The v0.1.3 patch includes some adjustments based on discussion forum feedback, as well as a general continuation of combat improvements and bug fixes.

Combat

  • - Status Effects in the Select Target will now be highlighted with a golden shine if the ability you are using will be enhanced as a result of that status effect being present.

  • - Improved how crowd control influences turn order. You will now see more immediate impacts from crowd control abilities. NPCs have also received these same benefits, which should add a new wrinkle to combat.

  • - NPCs now create additional openings, which will enhance the attacks of their allies.

  • - Split up the slow components of Dread Whisper into separate debuffs. This allowed us to increase the debuff duration without having adverse affects on the crowd control aspect of it.

  • - Leg Strike has been renamed to Rolling Strike, and had it's animations replaced, and it's damage has been adjusted.

  • - Improved Quick Strike animation and FX.

  • - Made adjustments to combat camera blending.

  • - Added a short delay before NPCs do their attacks, to give the camera more time to blend to their position.

General

  • - Increased the rate at which hunger grows.

  • - Reduced the healing capabilities of tier 1 flesh items.

Input

  • - X and Y sensitivity settings for gamepads or mouse controls have been improved to allow for greater sensitivity.

  • - Clamped the sensitivity settings so that you can no longer drag them all the way to 0.

  • - In addition to gamepad or w,a,s,d movement, you can now also use the keyboard's directional arrow keys.

Bug Fixes

  • - Fixed a bug with some of the party member chatter, which allowed Ainge to speak over Achi if you acquired him quickly enough.

  • - Fixed an issue that prevented some orc hit reactions from playing.

  • - Corrected a rounding issue that could have shown some NPCs with 0 health when they were still living due to having a value like 0.5.

Source

Steam News / 17 June 2026

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