HomeGamesUpdatesPricingMethodology
Steam News20 March 20263mo ago

Demo (early access) Update Version 0.1.6

Hello everyone! Here are the details of the current fixes for the demo. More updates will roll out after the public demo release as well. Collisions: Several additional world map collision issues have been corrected.

Full notes

Full ASTHENIA update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

2 fixes0 additions3 changes1 removal
  • Maps
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
fixedCollisions: Several additional world map collision issues have been corrected. (WIP)
changedEnemy Attacks: The attack speeds of certain enemies have been adjusted, making their patterns easier to read and react to.
removedShadows/Performance: Shadow cascades have been tweaked to slightly improve performance. Shadows from certain foliage types have also been disabled to further boost performance.
fixedDecals: Several decal issues have been corrected. (WIP)
changedPost-Processing: Chromatic aberration is now entirely disabled. (Previously enabled with high post-processing settings and disabled at medium/low.) (WIP)
changedSound: Slight tweaks have been made to certain enemy sound cues. (WIP)

ASTHENIA changes

fixedCollisions: Several additional world map collision issues have been corrected. (WIP)
changedEnemy Attacks: The attack speeds of certain enemies have been adjusted, making their patterns easier to read and react to.
removedShadows/Performance: Shadow cascades have been tweaked to slightly improve performance. Shadows from certain foliage types have also been disabled to further boost performance.
fixedDecals: Several decal issues have been corrected. (WIP)
changedPost-Processing: Chromatic aberration is now entirely disabled. (Previously enabled with high post-processing settings and disabled at medium/low.) (WIP)

Here are the details of the current fixes for the demo. More updates will roll out after the public demo release as well.

  • CollisionsSeveral additional world map collision issues have been corrected. (WIP)
  • Enemy AttacksThe attack speeds of certain enemies have been adjusted, making their patterns easier to read and react to.
  • Shadows/PerformanceShadow cascades have been tweaked to slightly improve performance. Shadows from certain foliage types have also been disabled to further boost performance.
  • DecalsSeveral decal issues have been corrected. (WIP)
  • Wind: Minor adjustments have been made to wind speed and strength.

  • Post-ProcessingChromatic aberration is now entirely disabled. (Previously enabled with high post-processing settings and disabled at medium/low.) (WIP)
  • Sound: Slight tweaks have been made to certain enemy sound cues. (WIP)

I’m working to fix everything I can for a smoother public demo release in the coming days (March 26).

If you find any other major issues, feel free to report them via social media or Discord.

Demo Page:

ASTHENIA Demo

Thank you for your support!

-Manthos

Source

Steam News / 20 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.