Full notes
Full ASTHENIA update
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Repeated intro
Hello everyone!
What changed
- Maps
- Gameplay
- Performance
- Fixes
- UI and audio
ASTHENIA changes
Here are the details of the current fixes for the demo. More updates will roll out after the public demo release as well.
- CollisionsSeveral additional world map collision issues have been corrected. (WIP)
- Enemy AttacksThe attack speeds of certain enemies have been adjusted, making their patterns easier to read and react to.
- Shadows/PerformanceShadow cascades have been tweaked to slightly improve performance. Shadows from certain foliage types have also been disabled to further boost performance.
- DecalsSeveral decal issues have been corrected. (WIP)
Wind: Minor adjustments have been made to wind speed and strength.
- Post-ProcessingChromatic aberration is now entirely disabled. (Previously enabled with high post-processing settings and disabled at medium/low.) (WIP)
Sound: Slight tweaks have been made to certain enemy sound cues. (WIP)
I’m working to fix everything I can for a smoother public demo release in the coming days (March 26).
If you find any other major issues, feel free to report them via social media or Discord.
Demo Page:
Thank you for your support!
-Manthos
Source
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