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Steam News21 March 20263mo ago

Demo Patch-Hotfix (V. 0.1.6)

List of Issues Corrected: Tree Collisions: Adjusted several tree hitboxes that were causing players to get stuck. Dark Enemy Animations: Corrected the global animation rate for spawned dark enemies.

In this update1

Full notes

Full ASTHENIA update

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What changed

2 fixes0 additions5 changes0 removals
  • Fixes
  • Balance
  • Gameplay
changedList of Issues Corrected:Tree Collisions: Adjusted several tree hitboxes that were causing players to get stuck.
fixedList of Issues Corrected:Dark Enemy Animations: Corrected the global animation rate for spawned dark enemies.
fixedList of Issues Corrected:Cemetery Navigation: Fixed a collision issue in the "Cemetery Altered" event that prevented players from navigating a small passage to reach a health statue.
changedList of Issues Corrected:Dark Enemy Spawn Rate: Increased the spawn speed for dark foes. (This addresses an issue where enemies occasionally failed to manifest properly in the world).
changedList of Issues Corrected:Grief Spawns: Re-adjusted the spawn position of a specific Grief Statue during the Rust and Dust boss fight.
changedList of Issues Corrected:As usual, please continue reporting any issues you find!

ASTHENIA changes

changedTree Collisions: Adjusted several tree hitboxes that were causing players to get stuck.
fixedDark Enemy Animations: Corrected the global animation rate for spawned dark enemies.
fixedCemetery Navigation: Fixed a collision issue in the "Cemetery Altered" event that prevented players from navigating a small passage to reach a health statue.
changedDark Enemy Spawn Rate: Increased the spawn speed for dark foes. (This addresses an issue where enemies occasionally failed to manifest properly in the world).
changedGrief Spawns: Re-adjusted the spawn position of a specific Grief Statue during the Rust and Dust boss fight.

List of Issues Corrected:

  • Tree CollisionsAdjusted several tree hitboxes that were causing players to get stuck.
  • Dark Enemy AnimationsCorrected the global animation rate for spawned dark enemies.
  • Cemetery NavigationFixed a collision issue in the "Cemetery Altered" event that prevented players from navigating a small passage to reach a health statue.
  • Dark Enemy Spawn RateIncreased the spawn speed for dark foes. (This addresses an issue where enemies occasionally failed to manifest properly in the world).
  • Grief SpawnsRe-adjusted the spawn position of a specific Grief Statue during the Rust and Dust boss fight.

As usual, please continue reporting any issues you find!

Thank you! —Manthos

Source

Steam News / 21 March 2026

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