Full notes
Full ASTHENIA update
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Repeated intro
Hello again, everyone! Please find below the following fixes:
What changed
0 fixes1 addition3 changes0 removals
- Fixes
- Gameplay
changedEnemies: Fixed an issue where the Wandering/Vanishing enemy in the Cemetery would endlessly persist in the world. It can now be damaged or destroyed by luring it into Blue Flame Statues .
addedEnemies: Added a new blockable attack to the Dark Spawned Enemy . Additionally, a previous attack pattern that could not be parried has been removed.
changedCollisions: Improved various world collisions. (WIP)
changedVisuals: Adjusted decals across several areas. (WIP)
ASTHENIA changes
changedEnemies: Fixed an issue where the Wandering/Vanishing enemy in the Cemetery would endlessly persist in the world. It can now be damaged or destroyed by luring it into Blue Flame Statues .
addedEnemies: Added a new blockable attack to the Dark Spawned Enemy . Additionally, a previous attack pattern that could not be parried has been removed.
changedCollisions: Improved various world collisions. (WIP)
changedVisuals: Adjusted decals across several areas. (WIP)
- EnemiesFixed an issue where the Wandering/Vanishing enemy in the Cemetery would endlessly persist in the world. It can now be damaged or destroyed by luring it into Blue Flame Statues .
- EnemiesAdded a new blockable attack to the Dark Spawned Enemy . Additionally, a previous attack pattern that could not be parried has been removed.
- CollisionsImproved various world collisions. (WIP)
- VisualsAdjusted decals across several areas. (WIP)
Thank you, everyone! Remember, the public steam demo is coming out on March 26!
Source
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