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Steam News6 March 20264mo ago

ASTHENIA-Early Access Demo Update-0.1.2

Hello everyone! As we gear up for the public demo launch on March 26, I’ve just pushed a new update! This patch addresses several key issues and adds a layer of overall polish to improve the experience.

Full notes

Full ASTHENIA update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

1 fix2 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
addedAs we gear up for the public demo launch on March 26 , I’ve just pushed a new update! This patch addresses several key issues and adds a layer of overall polish to improve the experience.
changedCheck out the latest improvements and fixes below:
changedDynamic Input Icons: UI and action prompts now automatically swap between Keyboard/Mouse and Controller icons based on your active device. No more seeing both presets on screen at once!
fixedEnvironmental Polish: Fixed various collision issues across the demo map to prevent players from getting stuck and to improve movement flow.
addedGauntlet Melee Overhaul (WIP) I’ve retuned the Gauntlet’s melee speed to make every punch feel faster and more impactful. Attacks now have better feedback for a more visceral combat experience. (Note: Tuning is ongoing and subject to further polish based on your feedback!)
changedPrologue Visual Polish: The final area of the demo has been updated to improve visual clarity . Key elements and objectives are now much easier to distinguish, making the finale feel more focused. (WIP)

ASTHENIA changes

addedAs we gear up for the public demo launch on March 26 , I’ve just pushed a new update! This patch addresses several key issues and adds a layer of overall polish to improve the experience.
changedCheck out the latest improvements and fixes below:
changedDynamic Input Icons: UI and action prompts now automatically swap between Keyboard/Mouse and Controller icons based on your active device. No more seeing both presets on screen at once!
fixedEnvironmental Polish: Fixed various collision issues across the demo map to prevent players from getting stuck and to improve movement flow.
addedGauntlet Melee Overhaul (WIP) I’ve retuned the Gauntlet’s melee speed to make every punch feel faster and more impactful. Attacks now have better feedback for a more visceral combat experience. (Note: Tuning is ongoing and subject to further polish based on your feedback!)

As we gear up for the public demo launch on March 26, I’ve just pushed a new update! This patch addresses several key issues and adds a layer of overall polish to improve the experience.

Check out the latest improvements and fixes below:

  • Dynamic Input Icons: UI and action prompts now automatically swap between Keyboard/Mouse and Controller icons based on your active device. No more seeing both presets on screen at once!

  • Environmental PolishFixed various collision issues across the demo map to prevent players from getting stuck and to improve movement flow.
  • Gauntlet Melee Overhaul (WIP) I’ve retuned the Gauntlet’s melee speed to make every punch feel faster and more impactful. Attacks now have better feedback for a more visceral combat experience. (Note: Tuning is ongoing and subject to further polish based on your feedback!)

  • Prologue Visual PolishThe final area of the demo has been updated to improve visual clarity . Key elements and objectives are now much easier to distinguish, making the finale feel more focused. (WIP)
  • Asset Polish & Visual Feedback: I’ve implemented a large-scale update to VFX and particles. By improving the visual feedback for enemies and objects, the game is now more readable, allowing for faster recognition of combat patterns and environmental cues.

  • Destruction PolishUpdated visual cues for all destructible actors. Identifying breakable objects is now clearer and more rewarding.

To our Early Access players: Thank you so much for jumping in! Please keep sharing your feedback and reporting any bugs you find—your insights are helping me shape the best possible version of the game.

Are you a Content Creator? I’d love to see you play! If you want to get early access for your channel or stream, please apply here:

https://docs.google.com/forms/d/e/1FAIpQLSfwBRfuaqyT1lpoIKW4PcvfDEJvzFo4mW9qbxa9UebCLK_5MA/viewform?usp=preview

More Updates to come!

As a work-in-progress, this demo will continue to evolve. I’ll be actively updating the build with new fixes and features pre- and post-launch to ensure the best possible experience for everyone.

Check out how the UI now seamlessly transitions between Keyboard/Mouse and Controller icons:

Steam post imageSteam post image

Thank you very much!

-Manthos/Creator of ASTHENIA

Source

Steam News / 6 March 2026

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