Full notes
Full ASTHENIA update
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What changed
- Fixes
- Balance
- UI and audio
- Gameplay
ASTHENIA changes
Hi everyone!
For those who follow the game and got early demo access, please find below a list of fixes applied on the first official update/patch 0.1.1
Fixed an issue with resolution presets where a faulty preset was left in. It is now removed, and a new preset (1024x768) is added.
Adjusted HP values for certain enemies that felt too difficult for some testers (subject to change) in several areas, including the first battle in the Temple of the Gauntlet.
Fixed some navigation issues for enemies in the Gauntlet Temple.
Render scale has been introduced and updated in graphics settings, so it can help with performance on lower-end machines.
Minor placement re-adjustments of certain object pickups in the Gauntlet Temple.
Energy State HP updated in Gauntlet Temple (So it can withstand more incoming damage-wip).
Please continue sharing your findings and filling out the feedback forms (found in the demo main menu section) or reach out via email, discord or social media!
Extended Early Demo Access Requests:
For content creators who would like to get early demo access before the public release on March 26, please kindly apply here: https://docs.google.com/forms/d/e/1FAIpQLSfwBRfuaqyT1lpoIKW4PcvfDEJvzFo4mW9qbxa9UebCLK_5MA/viewform?usp=preview
Thank you very much!
-Manthos/Creator of ASTHENIA
Source
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