Full notes
Full ASTHENIA update
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Repeated intro
Hello everyone!
What changed
- Balance
- Fixes
- Gameplay
- Performance
- UI and audio
ASTHENIA changes
I have been very busy working on the full version of the game and trying to migrate changes and fixes to the demo whenever possible. That said, please find a few fixes and additions listed below:
- Gauntlet Secondary Attack (Force Field)Increased the attack radius and slightly increased the damage caused to enemies.
- Player Random DeathIn some rare occasions, the character would collide with certain objects in the world or get stuck in geometry, causing instant death. This should be fixed now, but please let me know if it occurs for any of you.
Secret Letters/Gameplay: Defeating certain enemies now properly updates the secrets they reveal in the world via a pop-up message notification.
Visuals: Interactive planks now correctly disable decals upon interaction.
- PerformanceSlightly reduced VRAM consumption.
- UIFixed an issue where, while in windowed mode, you were unable to freely navigate to your desktop environment and back to the game window.
All of the above are a work in progress, so if you encounter any issues with these matters, please let me know so I can look into it.
Demo updates are less frequent nowadays as my focus is primarily on working on the full version of the game. Still lots to do, but progress is steady. I will be sharing any important updates here as usual!
Thank you! — Manthos
Check out the demo:
Source
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