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Steam News23 June 20261d ago

Ashes of Morgravia 1.0.4: Day 1 Patch

Version 1.0.4 is now live. This patch addresses several softlocks, crashes, AI problems, and progression issues reported shortly after release.

Full notes

Full Ashes of Morgravia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes1 addition0 changes0 removals
  • Events
  • Fixes
  • UI and audio
  • Balance
  • Compatibility
addedCHANGESAdded an enemy turn watchdog. If an enemy turn remains stuck for more than 20 seconds, the game will automatically end it and send us an analytics event with information about where the AI stopped.
fixedFIXESFixed a tutorial softlock caused by skipping the Sigil equipment step with Escape or unequipping the Sigil before continuing.
fixedFIXESFixed a broken elite fight in Cathedral, softlocking the game
fixedFIXESFixed Skeleton Guards and other enemies using the Buff strategy moving into line of sight but failing to use their skills, leaving the battle unable to continue.
fixedFIXESFixed the interface layout breaking after opening the card list from the Inventory.
fixedFIXESFixed repeated Escape presses opening multiple pause menus on top of each other.

Version 1.0.4 is now live. This patch addresses several softlocks, crashes, AI problems, and progression issues reported shortly after release.

CHANGES

  • The End Turn keyboard shortcut now requires holding T for 1 second instead of 2 seconds.

  • Added an enemy turn watchdog. If an enemy turn remains stuck for more than 20 seconds, the game will automatically end it and send us an analytics event with information about where the AI stopped.

FIXES

  • Fixed a tutorial softlock caused by skipping the Sigil equipment step with Escape or unequipping the Sigil before continuing.

  • Fixed a broken elite fight in Cathedral, softlocking the game

  • Fixed Skeleton Guards and other enemies using the Buff strategy moving into line of sight but failing to use their skills, leaving the battle unable to continue.

  • Fixed the interface layout breaking after opening the card list from the Inventory.

  • Fixed repeated Escape presses opening multiple pause menus on top of each other.

  • Escape now closes the pause menu correctly instead of opening another one.

  • Fixed the Sanctified Blast unlock quest not counting enemies killed with cards carrying the Holy keyword.

  • Fixed a hidden achievement that could not be triggered.

  • Corrected the Burn tooltip. Burn deals damage equal to its number of stacks, not a percentage of maximum HP.

  • Corrected voiceovers used during the ending sequence.

  • Fixed crashes affecting some graphics cards with Vulkan driver compatibility issues.

  • Fixed some translation issues.

SPECIAL THANKS

Many of these issues were found through launch reports, Steam Discussions, Discord messages, and streams. Special thanks to AgBi, Primaris, Volk13, calisk2, Tullox, darkrider, Weaselless, jessejamesrainey, Old_Penguin, and JaugerPlays for reporting problems and helping us identify their causes. Please keep sending reports when something crashes, stalls, softlocks, or behaves incorrectly. We are reading them and working through them.

Source

Steam News / 23 June 2026

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