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Steam News4 May 20261mo ago

Version 0.5.8

This update is not a giant “new mechanic” patch. It is the patch where the demo becomes much easier for us to fix, translate, test, and improve without guessing. Before 0.5.

Full notes

Full Ashes of Morgravia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes11 additions26 changes5 removals
  • Gameplay
  • UI and audio
  • Store
  • Events
  • Balance
  • Fixes
addedThis update is not a giant “new mechanic” patch.
changedBefore 0.5.8, some UI screens worked, but felt stiff or unfinished. Card gains, card removal, quest rewards, tooltips, battle log entries, Desolation summaries, and boss skill descriptions all had places where the game either communicated badly or did not communicate at all.
addedTL;DR: Most important changes in 0.5.8Localization work is now actually in-game We replaced a lot of hardcoded text with localization strings and added language selection in Settings.
changedTL;DR: Most important changes in 0.5.8Battle Log, tooltips, cards, debuffs, and Desolation UI got localization fixes Less random English leaking into Polish UI, fewer hardcoded labels, more proper localized names.
addedTL;DR: Most important changes in 0.5.8Deck screen filters added You can filter cards by deck type and keyword, making it easier to inspect your deck and plan combos.
addedTL;DR: Most important changes in 0.5.8Card gain and card removal animations added Gaining cards and removing cards from the deck now has visible animation and feedback.

This update is not a giant “new mechanic” patch.

It is the patch where the demo becomes much easier for us to fix, translate, test, and improve without guessing.

Before 0.5.8, if something broke, we often needed a message like: “I clicked something after a fight and the game got weird.” Then we had to hunt for it.

Now the demo can send us a screenshot, logs, and player notes directly through the bug report system.

Before 0.5.8, a lot of text still lived in random prefabs, configs, scenes, and code. That is fine until you want the game to exist in more than one language.

Now the localization pipeline is actually in the game, with English and Polish available from the settings menu.

Before 0.5.8, some UI screens worked, but felt stiff or unfinished. Card gains, card removal, quest rewards, tooltips, battle log entries, Desolation summaries, and boss skill descriptions all had places where the game either communicated badly or did not communicate at all.

This update cleans up a lot of that.

TL;DR: Most important changes in 0.5.8

  • Bug reporting is now built into the demo You can send reports with an automatic screenshot, zipped logs, optional email, and optional description.

  • Localization work is now actually in-game We replaced a lot of hardcoded text with localization strings and added language selection in Settings.

  • English and Polish are now selectable The language picker is available in the main menu and Sanctum. Current whitelist: English and Polish.

  • Battle Log, tooltips, cards, debuffs, and Desolation UI got localization fixes Less random English leaking into Polish UI, fewer hardcoded labels, more proper localized names.

  • Game analytics platform integrated We now send key events and bug reports to our own analytics platform alongside Unity Analytics.

  • Deck screen filters added You can filter cards by deck type and keyword, making it easier to inspect your deck and plan combos.

  • Card gain and card removal animations added Gaining cards and removing cards from the deck now has visible animation and feedback.

  • Abyssal Warden behavior improved Chain of the Deep and Rupture were updated so the boss acts more intentionally.

  • Quest reward UI fixed Quest rewards now properly show item rewards, and the Desolation top bar no longer allows claiming rewards from the wrong place.

  • Random encounter fixes The Fallen Bell now properly gives Bell Clapper when salvaged and should no longer be farmable repeatedly.

  • Several card and combat fixes Includes Unholy Strike scaling text, Burn description, Zone Effect tooltip localization, reward card glow behavior, and drag-and-drop animation fixes.

Bug reporting is now part of the demo

This is probably the most important change for us as developers.

The demo now has an in-game bug reporting system. Reports can include:

  • automatic screenshot

  • zipped logs

  • optional email

  • optional description of the problem

That means we can stop relying only on vague reproduction steps and start getting useful context when something goes wrong.

For players, this should make reporting issues faster. For us, it means fewer blind hunts and faster fixes.

This matters a lot because Ashes of Morgravia has many systems touching each other: cards, movement, enemy AI, quests, items, combos, Weave, tutorials, dialogue, rewards, and Desolation flow. When one of those systems breaks, logs and screenshots save a lot of time.

Localization is no longer “we will do it later”

A large part of 0.5.8 was spent moving text into the localization system.

That includes text from:

  • prefabs

  • configs

  • scenes

  • code

  • UI screens

  • tooltips

  • cards

  • debuffs

  • battle log entries

  • Desolation summaries

  • zone effects

  • quest reward UI

We also added a language dropdown in Settings, available from both the main menu and the Sanctum.

Right now, available languages are:

  • English

  • Polish

This does not mean every translation is final. It means the structure is finally there, and that is the part that has to exist before proper translation review can happen.

In short: the game is now much closer to being actually localizable instead of just “technically mostly English with some strings somewhere.”

Battle Log and UI localization fixes

The Battle Log got specific attention in this update.

Previously, some Battle Log entries still showed English card names or debuff names even when the rest of the UI was moving toward localization. That is now cleaned up in several places.

We also fixed localization issues in:

  • Desolation summary stats

  • Zone Effect tooltip title

  • debuff names

  • card names

  • card descriptions

  • quest reward popup

  • Battle Log messages

These are the kinds of issues that look small in a task list, but make the game feel unfinished when you actually play it.

Dialogue, Act 0, and voiceover groundwork

We also improved the dialogue pipeline.

Dialogue localization keys now include actor names, which makes them cleaner and easier to maintain. We also added support for scene context in dialogue specs, which helps with writing, localization, and future voiceover recording.

Voiceover support has also been restored in-game.

There is still more work to do before every line is final, processed, and polished, but this update puts the structure back in place.

This work connects directly to the Act 0 / prologue direction. We want the opening of the game to feel like an actual beginning, not a placeholder sequence duct-taped to combat.

Our own analytics pipeline is now connected

We integrated our own analytics platform alongside Unity Analytics.

That means we can track important events, bug reports, and demo flow in a way that gives us more control over the data we need.

We are not doing this because charts are exciting. They are not.

We are doing it because we need to know where players quit, where they get stuck, where bugs happen, and which parts of the demo create confusion.

Good feedback is useful. Good feedback with context is much better.

Deck screen filters

The deck screen now has filters.

You can filter cards by:

  • All / Clash / Stride

  • keyword, such as Melee, Holy, and others

This should make it much easier to inspect your deck and understand what you are actually building.

This is especially important for combos. If you are trying to build around specific keywords, you should not have to manually scan the whole deck every time.

Card gain and card removal now have proper feedback

Deck changes are more visible now.

When you gain a card during Desolation or battle, the card animates onto the screen, scales in, and then moves toward the correct destination.

Outside combat, it goes toward the top bar. During combat, it goes toward the proper draw pile.

Removing cards from the deck also has a new dissolve animation. If multiple cards are removed at once, they appear together and dissolve with slight timing differences.

We also added text support so the game can clearly show which card or cards were removed.

This makes deck changes feel like something happened on purpose, not like the game silently edited a spreadsheet in the background.

Reward and quest UI fixes

Quest and reward screens received several fixes.

Most importantly:

  • Quest reward popups now properly show item rewards

  • Desolation top bar no longer allows claiming quest rewards from the wrong place

  • level-up bonuses in battle summary now appear at the correct point in the animation

  • unnecessary item received notification was removed

  • reward card glow behavior was fixed so only the hovered card glows

Reward screens should now feel less broken, less noisy, and more controlled.

Abyssal Warden polish

The Abyssal Warden got another pass.

We updated descriptions for:

  • Chain of the Deep

  • Rupture

More importantly, Chain of the Deep now behaves as part of the Rupture setup.

If the Warden can cast Rupture and has line of sight to the player, he will use Chain of the Deep first, then follow with Rupture.

If that situation is not true, he should not randomly cast Chain of the Deep.

That makes the boss behavior more readable: he pulls you in, then threatens the detonation. Less random noise, more deliberate pressure.

The Fallen Bell fixes

The Fallen Bell random encounter had a few problems.

We fixed:

  • “Bell’s Clapper” text changed to Bell Clapper

  • Salvage now properly gives the Bell Clapper

  • The encounter should no longer allow farming multiple Bell Clappers

That encounter should now behave like an actual, unique event instead of a loophole.

Card, tooltip, and combat fixes

Several smaller combat and card issues were fixed:

  • Unholy Strike now updates its damage text with Might properly

  • The burn description no longer incorrectly refers to the wrong phase

  • Zone Effect hover tooltip title is now localized

  • drag-and-drop card play animation now starts from the dropped position, not the lower-left corner

  • only hovered reward cards control glow VFX

  • localized names are now used in more generated card and battle log text

  • Desolation summary stat labels are now localized

Not glamorous. Needed.

Build and version plumbing

We also added version overlay work and Steam/demo build plumbing.

This makes it easier to know exactly which build is being tested or reported.

When a bug report comes in, “which build was this?” should not be a mystery.

Final note

0.5.8 is the kind of update that makes the next updates easier.

Bug reports give us context. Localization gives us structure. Analytics show us where players struggle. Deck filters make builds easier to inspect. Card animations make deck changes readable. Battle Log localization makes combat less messy. The Warden behaves more like a boss and less like a random skill dispenser.

It is not the loudest patch, but it touches a lot of places where the demo needed to stop feeling rough.

As always, if something breaks, send us a report. This time, the game can actually help you do it.

Source

Steam News / 4 May 2026

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