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Steam News6 June 202618d ago

Ashes of Morgravia launches on June 22

It still feels strange to write this, but here we are. Ashes of Morgravia launches on June 22. Not a demo update. Not another internal milestone. Not another “we are getting close” post. The full release is coming.

Full notes

Full Ashes of Morgravia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
  • Maps
  • Store
changedFrom paper cards to full releaseAshes of Morgravia started small. We tested fights manually. We moved pieces by hand. We changed cards after every session. We broke the rules, rewrote them, broke them again, and slowly found the shape of the game we wanted to make. A tactical deckbuilder where positioning matters. A dark world of faith, rot, gold, and ruin. A run-based structure where every fight should feel like a desperate puzzle, not just a stat check. A lot has changed since those first tabletop tests, but the original idea is still there. You are not just playing cards. You are trying to survive the Desolation.
addedWhat comes nextnew maps
addedWhat comes nexta lot of new enemies
addedWhat comes nextnew items
addedWhat comes nextnew cards
changedWhat comes nextAshes of Morgravia has a release date. June 22. Stay tuned, and brace yourself to face the Desolation.

It still feels strange to write this, but here we are. Ashes of Morgravia launches on June 22. Not a demo update. Not another internal milestone. Not another “we are getting close” post. The full release is coming. Not so long ago, this game was just an idea on a table. Printed cards, rough rules, unfinished encounters, and a handful of miniatures standing in for monsters while we tried to figure out if the core idea actually worked. Some of those miniatures were Warhammer models. Some of them were very sneaky Skavens. Morgravia was not supposed to have ratmen, but they served the prototype well.

From paper cards to full release

Ashes of Morgravia started small. We tested fights manually. We moved pieces by hand. We changed cards after every session. We broke the rules, rewrote them, broke them again, and slowly found the shape of the game we wanted to make. A tactical deckbuilder where positioning matters. A dark world of faith, rot, gold, and ruin. A run-based structure where every fight should feel like a desperate puzzle, not just a stat check. A lot has changed since those first tabletop tests, but the original idea is still there. You are not just playing cards. You are trying to survive the Desolation.

Thank you

We want to thank everyone who supported us on the way here. Everyone who played the demo. Everyone who wishlisted the game. Everyone who reported bugs. Everyone who sent feedback. Everyone who left comments, joined discussions, watched updates, or simply told someone else that Ashes of Morgravia exists. For a small team, this means a lot. Every bug report helped. Every honest piece of criticism helped. Every wishlist helped. Every message saying “this is cool, keep going” helped more than you might think. So thank you. Really.

Launch is not the finish line

June 22 is a huge milestone for us, but it is not the finish line. We still want to hear from you after release. Tell us what works. Tell us what does not. Tell us what feels unfair, too strong, too weak, too confusing, or just right. Tell us which enemies made you suffer and which builds made you feel unstoppable. We know the game can keep getting better, and we want to keep improving it with your feedback.

What comes next

In the next articles, we will start showing more of what is coming in the full version. That includes:

  • new maps

  • a lot of new enemies

  • new items

  • new cards

  • more build options

  • more Desolation content

There is a lot we still want to show before release.

For now, we just wanted to mark the moment.

Ashes of Morgravia has a release date. June 22. Stay tuned, and brace yourself to face the Desolation.

Source

Steam News / 6 June 2026

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