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Steam News22 June 20262d ago

Ashes of Morgravia is out now

We are incredibly happy to announce that the full version of Ashes of Morgravia is now available on Steam. It is difficult to describe what this moment means to us.

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Full Ashes of Morgravia update

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What changed

0 fixes4 additions3 changes0 removals
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  • Balance
addedWe are incredibly happy to announce that the full version of Ashes of Morgravia is now available on Steam . It is difficult to describe what this moment means to us. Not so long ago, Morgravia existed only as a tabletop prototype made from printed cards, handwritten rules, and miniatures moved around by hand. We were testing the foundations of the game one encounter at a time, trying to understand whether tactical positioning and deckbuilding could work together in the way we imagined. That small prototype gradually became something much larger. Ashes of Morgravia is now a complete tactical deckbuilding game filled with branching routes, dangerous encounters, enemies, bosses, cards, items, sets, combos, and decisions that can reshape an entire run. The demo showed only a fraction of that journey. The full release opens the rest of the Desolation.
changedThe full release in numbers233 items to discover
changedThe full release in numbers68 item sets
changedThe full release in numbersThese numbers represent years of iteration, discarded ideas, rewritten systems, playtests, balance changes, and many evenings spent trying to solve problems that did not exist when the project was still made from paper. More importantly, they represent the variety we wanted the full game to offer. Enemies are built around different behaviors, skills, and battlefield roles. Items and sets allow you to shape a build around specific mechanics. Combos reward careful sequencing, while Weave encourages you to alternate between the Clash and Stride decks. Positioning remains at the heart of combat. Cover, line of sight, movement, enemy intent, temporary effects, buffs, debuffs, and environmental threats all influence how a fight unfolds. A strong deck will help you survive, but knowing when and where to act is just as important.
addedA much larger journeyThe full version introduces far more than additional fights. You will encounter new enemies, new bosses, new cards, new items, new item sets, and new random events throughout the Desolation. New equipment pools provide more room for experimentation, while additional combos and boons create new ways to connect your choices into a coherent build. The narrative has also been expanded, with hundreds of voiced dialogue lines and support for 12 languages at launch. Our goal was to make each expedition feel like a journey through a hostile place rather than a sequence of disconnected battles. The route you choose, the encounters you accept, the cards you add, and the equipment you carry should all matter by the time you reach the next major threat.
addedThank youWe would not have reached this release without the people who supported Ashes of Morgravia along the way. Thank you to everyone who played the demo, reported bugs, shared feedback, joined discussions, watched streams, added the game to their wishlist, or told someone else about it. Your feedback helped us identify unclear systems, weak encounters, balance problems, technical issues, and many small details that we had stopped noticing after spending so much time inside the project. Ashes of Morgravia was created by a very small team, and much of it was built during evenings and weekends. Knowing that people were waiting to see where the game would go gave us the motivation to keep pushing it forward.

We are incredibly happy to announce that the full version of Ashes of Morgravia is now available on Steam. It is difficult to describe what this moment means to us. Not so long ago, Morgravia existed only as a tabletop prototype made from printed cards, handwritten rules, and miniatures moved around by hand. We were testing the foundations of the game one encounter at a time, trying to understand whether tactical positioning and deckbuilding could work together in the way we imagined. That small prototype gradually became something much larger. Ashes of Morgravia is now a complete tactical deckbuilding game filled with branching routes, dangerous encounters, enemies, bosses, cards, items, sets, combos, and decisions that can reshape an entire run. The demo showed only a fraction of that journey. The full release opens the rest of the Desolation.

The full release in numbers

The launch version of Ashes of Morgravia includes:

  • at least 81 nodes to overcome

  • 233 items to discover

  • 12 supported languages at launch

  • 357 voiced dialogue lines implemented in the game

  • 42 cards with animated artwork

  • 50 unique enemies

  • 170 unique enemy skills

  • 45 random encounters

  • 68 item sets

  • 32 boons

  • 17 combos

  • 12 card keywords

  • 62 temporary battlefield effects

These numbers represent years of iteration, discarded ideas, rewritten systems, playtests, balance changes, and many evenings spent trying to solve problems that did not exist when the project was still made from paper. More importantly, they represent the variety we wanted the full game to offer. Enemies are built around different behaviors, skills, and battlefield roles. Items and sets allow you to shape a build around specific mechanics. Combos reward careful sequencing, while Weave encourages you to alternate between the Clash and Stride decks. Positioning remains at the heart of combat. Cover, line of sight, movement, enemy intent, temporary effects, buffs, debuffs, and environmental threats all influence how a fight unfolds. A strong deck will help you survive, but knowing when and where to act is just as important.

A much larger journey

The full version introduces far more than additional fights. You will encounter new enemies, new bosses, new cards, new items, new item sets, and new random events throughout the Desolation. New equipment pools provide more room for experimentation, while additional combos and boons create new ways to connect your choices into a coherent build. The narrative has also been expanded, with hundreds of voiced dialogue lines and support for 12 languages at launch. Our goal was to make each expedition feel like a journey through a hostile place rather than a sequence of disconnected battles. The route you choose, the encounters you accept, the cards you add, and the equipment you carry should all matter by the time you reach the next major threat.

Thank you

We would not have reached this release without the people who supported Ashes of Morgravia along the way. Thank you to everyone who played the demo, reported bugs, shared feedback, joined discussions, watched streams, added the game to their wishlist, or told someone else about it. Your feedback helped us identify unclear systems, weak encounters, balance problems, technical issues, and many small details that we had stopped noticing after spending so much time inside the project. Ashes of Morgravia was created by a very small team, and much of it was built during evenings and weekends. Knowing that people were waiting to see where the game would go gave us the motivation to keep pushing it forward.

Release is a milestone, not the end

The full version is now available, but we still want to hear from you. With 233 items, 170 enemy skills, 68 item sets, 17 combos, and dozens of interconnected systems, we know players will discover strategies, interactions, and problems that we did not find during development. Tell us which builds worked. Tell us which enemies broke them. Tell us what felt satisfying, what felt unfair, and what should be improved. We will continue listening to feedback, fixing issues, and working to make Ashes of Morgravia better after launch. If you enjoy the game, leaving a Steam review is one of the most valuable ways to support a small independent release. Ashes of Morgravia is out now. Thank you for helping us bring it from the tabletop to Steam. Now it is time to face the Desolation.

Source

Steam News / 22 June 2026

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