Full notes
Full Ashes of Morgravia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Balance
With update 0.4.4, we set ourselves a challenge: take your feedback, push further, and try something bold. This patch introduces some of the biggest shifts to Ashes of Morgravia so far - from deckbuilding to item progression - reshaping how every run feels.
🃏 Deck Editor - Build Before You Begin
We heard you out regarding your feedback. Now, you can edit your deck before each run. This is a major shift in how you approach the game: craft your deck to complement your gear and tailor strategies to your playstyle. Personally, it’s hard to imagine going back - it just feels right.
📜 Unlockable Cards with Quests
A powerful deck should be earned. Cards in the editor now unlock through quests, giving you new goals to chase and ensuring your hands will be full for the foreseeable future.
🌀 Ethereal Cards
To complement the deck editor, all cards gained during the Desolation are now Ethereal — they vanish when you return to the Sanctum. This keeps your edited deck meaningful while ensuring that each run feels fresh and self-contained.
🎨 New Visuals
We rebuilt the Sanctum, item icons, and intro sequence from scratch. Everything now feels more cohesive and aligned with the atmosphere of Morgravia’s dark world.
🛡️ Run Penalties Rework
No more downgrades on death. Dying should sting, but not spiral you into a punishment loop. This change makes runs fairer without removing tension.
Healing in the Sanctum. Returning restores you to full health.
Torment & heal options removed. Since torment cards don’t carry over, there’s no need to burn them away anymore.
⚖️ Balance & Progression
Cards and enemies rebalanced to better fit the new systems.
Upgrade costs increased. With no more downgrades, we’ve made upgrades pricier to preserve progression pacing.
✨ Fresh Content
New items added - keep your eyes open.
New Sanctum music by the brilliant Makai Symphony. The reworked visuals deserved a haunting new score, and this one gave us chills when speaking to the Harbinger.
What’s Next
In the near future, we’ll be focusing on:
Fixing known bugs.
Improving buff/debuff displays when enemies stand on adjacent vertical tiles (we already have a system planned).
Exploring a set system for items - but we’ll keep the details close to the chest for now.
This update is another step toward making Ashes of Morgravia the deep, dark tactical journey we’ve envisioned - shaped by your feedback and our obsession with pushing it further.
Thank you for playing, thank you for sharing your thoughts, and as always:
🕯️ Stay sharp, and never surrender to the Well.
– The background blur. team
Source
Changelog.gg summarizes and formats this update. How we read updates.
