In this update2
Full notes
Full Ascend From Nine Mountains update
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What changed
- Events
- UI and audio
- Balance
- Gameplay
- Fixes
- Store
Ascend From Nine Mountains changes
Changes
Added proper crafting tournaments. These are available in the mid-year Shen Henda open bracket, and reward unique crafting gear.
Reworked the Shen Henda festival crafting tournaments to instead be a crafting 'challenge'.
Added preset switcher and auto-use toggle controls directly to the Stances, Crafting Actions, combat, and crafting interface bars for quicker access.
Added a desperation mechanic in combat where both combatants gain a stacking damage boost buff starting from round 50 to prevent infinite stalls.
Added two new sublime effects to the Recursion Talisman.
Updated Aei Ma's request board post-combat dialogue and animations to better match her combative, danger-seeking personality.
Added a shortcut allowing players to accept sect missions directly by holding Ctrl and clicking the mission card, bypassing the detail dialog.
Reordered the choices in the Skypiercer quest Houlu encounter dialog so that 'Leave' appears at the top and 'Attack' appears at the bottom, matching standard game conventions.
Added a Crafting Actions counter buff to the avatar buff row during crafting that counts down from 100 actions and includes a tooltip detailing the Turbid Qi penalty soft cap.
Lingxi Gian will now only appear as a participant in tournament brackets that match her current realm and if you have already met her.
Improved the bug report upload flow so that background retries no longer keep the upload indicator permanently stuck on screen, instead showing a brief failure notice before disappearing and delivering the final outcome via a notification toast.
Updated the Protection stat display across tooltips, item descriptions, and upgrade interfaces to show as a raw number rather than a misleading percentage.
Updated the Prismatic Chain buff icon badge to show the live chain length directly instead of always displaying a static stack count of one.
Removed the fixed realm tier indicator badge from all condensation arts icon cards.
Added an Item Effectiveness percentage multiplier display next to the stack count on pill buff tooltips so players can see how their stats affect pill stack durations.
Added the R key as a shortcut to rotate held shards and blocks in the soul pillar creation grid, matching the formations editor behavior.
Capped the Prismatic Chain technique at one copy per stance to prevent wasting slots on non-stacking duplicates.
Streamlined item harmony upgrade selections across numerous artefacts, cauldrons, clothing items, mounts, and talismans to eliminate redundant duplicate choices and align stat labels consistently with standard game terminology.
Purchasing the rank-3 Pill Fiends Talisman from the Celadon Flame Brewers alchemy guild shop now correctly includes a randomized harmony upgrade, matching the behavior of similar rank-3 talismans from the Immortal Fang Society.
Updated the Aspect of Celestial tooltip to remove misleading phrasing and clarify tie-breaking behavior.
Retuned default harmony upgrades to scale only the specific bonus granted by the harmony rather than multiplying the entire signature stat line.
Increased the penalty for raising the wrong bar under the Eccentric Decree harmony from 5 to 15 for both Harmony and Qi Pool.
Increased the maximum health granted by the Spiritual Resonance harmony on clothing items by 100%, doubling the previous bonus to make it a more impactful choice at high tiers.
Doubled the combat start barrier granted by all four tiers of the Fading Cloud mount's Cloud Shroud buff, increasing the Weak tier from 10% to 20%, Moderate from 15% to 30%, Strong from 20% to 40%, and Powerful from 25% to 50%.
Increased Thunderblossom Cascade damage by 50% when reaching 90 or more Iron Blossom stacks to match Petal Cascade's scaling.
Made Te Jinshu slightly harder. Only slightly.
Reduced cost and reward for Twisted Maps.
Added a list of wandering traders to the 'world events' page.
Tournaments no longer use player builds, only hand-authored ones.
Tweaked Shatter the Bound.
Display the full custom scaling equation in the combat log.
Bug Fixes
Changed the Hollow Jade Heart talisman's forge harmony to reduce its Health Drain by 20% instead of increasing it.
Capitalized 'Energies' and 'Remnants' in the task board commission names for Celadon Flame Brewers quests.
Fixed an issue where the harmony overlay on the crafting screen was blocking clicks on action bar buttons beneath it.
Renamed the Pill Fiends Talisman Eccentric Decree bonus tooltip label from 'Pills Per Round' to 'Items Per Round' to match the actual stat name displayed elsewhere in combat and crafting.
Fixed an issue where reagents in the crafting quick-access bar could be consumed even when doing so would exceed the player's maximum toxicity limit.
Fixed a mismatch where the crafting screen perfection effect label showed an incorrect maximum quality tier for recipes compared to the perfection bar tooltip.
Fixed an issue where scaling crafting buffs such as Interlacing Stabilize and Cascading Fusion would grow past their cell boundaries at high stacks and overlap neighboring buff icons.
Fixed an issue where the conditional cycles list could not be scrolled when exceeding seven entries.
Fixed an issue where damage caused by prophecy marks and lifeform thread debuffs was incorrectly attributed to the player instead of the lifeform applier.
Fixed an issue where enemy cultivators were able to infinitely spam combat pills without accumulating toxicity.
Fixed an issue where manifested lifeform party members in seal combat did not receive combat modifier buffs.
Fixed a visual issue where the manual action queue icons would shuffle backward when a party member died mid-round.
Fixed an issue where items won at auctions lost their harmony augments, drop quality, and hidden potential when added to the inventory.
Fixed an issue where a full Rank 1 prize haul in the tournament fight bar would cause the prize icons to overlap and clip into the LEAVE button.
Fixed an issue where overwriting a crafting mastery slot always charged the player's current realm Condensed Qi Elixir instead of the specific elixir matching the mastery slot's realm, and allowed paying with higher-realm elixirs as substitutes.
Fixed an issue where tournament recipe and technique rewards were added to inventory instead of being automatically learned. Duplicate recipes you already know will now correctly go into your inventory.
Fixed an issue where already-known crafting actions could be repeatedly purchased from in-event shops like Tradings with Pi Lip despite being marked as Known.
Fixed video stutter and performance lag during the opening cinematic by optimizing subtitle processing.
Fixed an issue where event and dialogue history lines remained locked in the language they were originally viewed in, ensuring past event text now correctly updates when switching languages mid-game.
Fixed an issue where the Fading Cloud mount granted by the Storm Chaser background was incorrectly placed into the inventory instead of automatically equipping to the mount slot upon starting a new game.
Fixed an issue where Part Recovery and Celadon Flame enchantments incorrectly appeared in the Tomb of Lu Bu Lin enchantment shop. The shop now exclusively stocks enchantments that can be obtained from Mystical Region key reward pools.
Fixed many dialogue, typo, and localization issues.
Fixed an issue where adopting a manual's style via the Use Style button caused style and stance names to become mismatched and auto-generated after the player's first stance edit.
Fixed an issue where tournament reward items lingered on the screen during subsequent choice steps, obscuring menu options.
Fixed an issue where quest buttons blocked by injury in the Quests and Events list collapsed to their text width instead of matching the full width of other buttons.
Fixed a bug where clicking a quest event button while another event was active would silently void the quest, show empty or incorrect dialogue, and prematurely complete the quest.
Removed the redundant 'The Altar by the Wall' rumour from Old Huo the Altar-Mapper's board at the Gate of Slaughter, which was instantly unlocked and auto-found upon arrival without offering any clear items or goals.
Fixed a bug where acquiring a lower-rank tournament destiny or title would trigger a false gain notification even when the player already owned a higher rank of that destiny.
Removed the plus sign from the Eternal Immolation buff's Excess Droplet Health Cost stat display so it renders as an unsigned value rather than implying a positive bonus.
Fixed an issue where the combat log overlay was unclickable and unresponsive to mouse interactions in all combat scenarios.
Fixed an issue where players could not open the in-combat combat log after their HP hit zero in manual mode while waiting for the round queue to finish.
Fixed an issue where the combat buff panel could be pushed off the screen when accumulating new buffs, leaving it impossible to close or move.
Fixed locked breakthrough tooltips remaining in English instead of translating when the language setting is changed.
Fixed techniques that convert Sunlight to Moonlight so they properly trigger the Sunlight healing effect.
Fixed True Bifang Flame so it evaluates completion percentage based on the specific threshold tier currently being filled rather than the initial target, preventing late-crafting actions from granting excessive True Blaze stacks.
Prevented players from accidentally selling their starting background equipment and any of its upgraded forms at the market.
Fixed a bug where upgrading or retargeting an item with a harmony quality of 1 caused it to drop to 0 and mistakenly re-roll into a random new harmony type instead of preserving the player's chosen effect.
Fixed an issue where graphics contexts lost due to driver resets would leave avatars and mounts permanently blank, and ensured they fall back to a static image until restored.
Fixed dual-school techniques completing the Myriad Genesis mark set to correctly grant Aspects for both schools rather than only one.
Fixed Twisting Heavens to trigger only either the Sunlight healing or the Moonlight barrier per technique when converting light, instead of both simultaneously.
Fixed Aspect of Blossom scaling to use its own stacks rather than the target Blossom's stacks, and updated the tooltip accordingly.
Fixed an issue where variant soul shards could not be continuously placed using the control key.
Fixed an issue where switching tabs before the gather-essence cluster animation finished would fail to collect the essence and leave it stranded.
Fixed the compact combat log overlay so it renders on top of tournament announcer and crowd speech bubbles instead of being covered by them.
Fixed more cases of blank events being started.
Fixed item searching to use the tooltip contents, instead of internal representation.
Fixed some harmony diffs showing invalid numbers or wrong colours.
Fixed a lot of chinese translations.
Fixed character notifications appearing when taking the character to a location other than their required quest one.
Fixed held counter in shops not including a players equipped items.
Fixed round conditionals triggering 1 round too late.
Fixed conditions for importing a figment.
Source
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