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Steam News21 July 202627d ago

[0.7.5] Sublime Harmony

Changes Reworked the sublime system. Harmony types are no longer linked to the item type. Instead, you can choose any of your unlocked harmonies to use to craft a recipe with.

In this update4

Full notes

Full Ascend From Nine Mountains update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

33 fixes10 additions13 changes2 removals
  • Gameplay
  • Events
  • UI and audio
  • Maps
  • Performance
  • Store
addedChangesReworked the sublime system. Harmony types are no longer linked to the item type. Instead, you can choose any of your unlocked harmonies to use to craft a recipe with. Each harmony will provide a unique effect to the final item. Quality no longer blanket improves an item. A number of new unlock quests have been added throughout the world. Two new harmony types are available to be found. Each harmony has its own internal complexity multiplier to bring the difficulty of each more into line.
addedChangesAdded threat percentage and reward tiers for Fallen Stars to the monthly events screen.
changedChangesClarified Corroding Shroud tooltip regarding Corrupt Damage.
changedChangesReworked equipment comparison displays to be more robust.
addedChangesAdded Pillar Creation recipes to the Shen Henda market when reaching Life Flourishing.
addedChangesAdded a persistent button to report bugs/feedback. It can be toggled off in the settings.

Ascend From Nine Mountains changes

addedReworked the sublime system. Harmony types are no longer linked to the item type. Instead, you can choose any of your unlocked harmonies to use to craft a recipe with. Each harmony will provide a unique effect to the final item. Quality no longer blanket improves an item. A number of new unlock quests have been added throughout the world. Two new harmony types are available to be found. Each harmony has its own internal complexity multiplier to bring the difficulty of each more into line.
addedAdded threat percentage and reward tiers for Fallen Stars to the monthly events screen.
changedClarified Corroding Shroud tooltip regarding Corrupt Damage.
changedReworked equipment comparison displays to be more robust.
addedAdded Pillar Creation recipes to the Shen Henda market when reaching Life Flourishing.

Changes

  • Reworked the sublime system.

    • Harmony types are no longer linked to the item type. Instead, you can choose any of your unlocked harmonies to use to craft a recipe with.

    • Each harmony will provide a unique effect to the final item. Quality no longer blanket improves an item.

    • A number of new unlock quests have been added throughout the world.

    • Two new harmony types are available to be found.

    • Each harmony has its own internal complexity multiplier to bring the difficulty of each more into line.

  • Added threat percentage and reward tiers for Fallen Stars to the monthly events screen.

  • Clarified Corroding Shroud tooltip regarding Corrupt Damage.

  • Reworked equipment comparison displays to be more robust.

  • Added Pillar Creation recipes to the Shen Henda market when reaching Life Flourishing.

  • Added a persistent button to report bugs/feedback. It can be toggled off in the settings.

  • Improved the clarity of the stance rules builder by flipping the ui when there is only one group available.

  • Enabled automatic stance rule reordering when assigning/removing from openers and rotations.

  • Persisted elixir selections in Technique Mastery, Crafting Technique Mastery, and Pillar Expansion screens.

  • Pin favourite locations within the world map quick travel menu for priority access and custom reordering.

  • Support keyword exclusion in search filters for techniques, stances, and crafting actions by prefixing terms with '-'.

  • Implemented an auto-use system for crafting to configure consumption rules based on Qi Pool, Toxicity, Completion, Perfection, Stability, and buff stacks.

  • Implemented an item favouriting system across shop interfaces to persist selection through refreshes and allow bulk purchasing.

  • Added a 'Max per combat' setting to conditional cycles to limit trigger frequency and auto-skip to the next available rotation.

  • Display remaining threat percentage for Fallen Star in the world events dialog.

  • Added a roadmap view to the main menu, allowing seeing the future priorities, the current work, and voting on upcoming items.

  • Updated stance and auto-use logic to support dynamic buff comparisons.

  • Added Steam Rich Presence to display current game activity and realm tier.

Balance Changes

  • Increased Yichan Chakrams Starburn debuff damage 300% and changed trigger to once per round with damage scaling per stack.

  • Increased Eclipse Petal Mantle Boost stats.

  • Reduced Transcendent Focus maximum Critical Chance bonus to cap at 90 stacks.

Bug Fixes

  • Fixed crafting pillar shards to merge stacks given by multiple instances of the same shard.

  • Adjusted 'Modded' status badge placement to prevent overlap with character artwork.

  • Fixed player health bar overflow during armor swaps.

  • Added temporary health and interceptor details to the True Damage tooltip.

  • Fixed overlapping stat labels in the character statistics and breakthrough dialogs.

    • Fixed curse damage preview scaling based on enemy power.

  • Fixed essence tier requirement display in Import Figment dialog.

  • Updated Crimson Resonance Talisman to display numeric stacks.

  • Fixed many typos.

  • Fixed altar-selling informants to stop offering already-purchased altars at Shen Henda City and Rogue Trade Hub.

  • Fixed pillar size increase confirmation messages to appear in the main dialog window.

  • Fixed Woven Remnant clothing to allow the Remnant Cycle buff to reach the third stage.

  • Fixed 'Sealed Meridian' stack conditions to evaluate against the target rather than the player.

  • Resolved fullscreen display alignment issues on Windows.

    • Prevented borderless fullscreen from bleeding onto adjacent monitors.

    • Fixed Windows 11 rounded corners revealing the desktop.

    • Removed transparent top-screen sliver.

  • Fixed items with identical names but different quality levels appearing in the quickslot picker.

  • Fixed Manual Pavilion shop to update available manuals after a realm break.

  • Fixed game freeze caused by Corroding Shroud and reactive damage interaction.

  • Fixed Curse of Detonation explosion timing to trigger after 4 rounds.

  • Fixed deleted characters reappearing in the main menu due to persistent backup files.

  • Fixed Ecliptic Annihilation to prevent incorrect compounding of damage multipliers.

  • Fixed the 'You Don't Know' formation puzzle spawn failure.

  • Fixed Heaven's Touch item duplication when opening the pillar formation screen.

  • Fixed Manifested Life forms to utilize consistent stance-selection logic.

  • Removed reforge and upgrade pins automatically from items upon reaching maximum potential or when no upgrades remain.

  • Fixed long dropdown menus not scrolling.

  • Fixed Luyin killing itself quite as fast.

  • Fixed realmbreaking through killing progenitors to require doing it on seperate years.

  • Fixed compression altars not being marked as found after breaking through.

  • Fixed request board UI to correctly display 'Completed' quest status and added color-coded objective progress indicators.

  • Fixed missing pinyin tone-marked characters.

  • Fixed save management icons disappearing when using larger font sizes.

  • Fixed expedition stability issues, including fatal errors on game close, translation context errors, and incorrect title displays.

  • Fixed sizing and scrolling issues in searchable menus.

  • Fixed Fang Token icon overflow on the Immortal Fang Society task board.

  • Fixed display errors for star quality icons, harmony percentage tooltips, and incorrect highlighting in crafting previews.

  • Fixed harmony star overlapping by implementing multi-row wrapping.

  • Resolved bug preventing identical items with harmony augments from stacking.

  • Fixed party slot management to prevent silent additions to follow slots.

ModAPI

  • Exposed all combat buffs, including items, monsters, and blessings, to the Modding API.

  • Removed the item type to Harmony type mapping utility.

  • Added capability for mods to create buff interceptors based on stat categories.

Source

Steam News / 21 July 2026

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