In this update4
Full notes
Full Ascend From Nine Mountains update
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What changed
- Gameplay
- Balance
- UI and audio
- Workshop
- Performance
- Events
Ascend From Nine Mountains changes
Changes
Reworked research to be a queue-based system, with craftable upgrades via harmony.
Added the crafting loadout selector to the Choose a Harmony dialog.
Added random chance for harmony and quality to auction-spawned equipment.
Added a Favourites tab and inline star toggles to the sell list. Added a Sell All Favourites option alongside the Sell All Treasures button in the market shop interface.
Renamed the 'Upgrade' and 'Reforge' mode selection options, buttons, panel titles, and pinned tab labels to 'Reforge Realm' and 'Unlock Potential'.
Reworked techniques/action search to search the contents of the item tooltips, instead of the internal object.
Expanded interactions with Tidao Feng when handling the Yichan Formation Core.
Moved the crafting Quick Access grid to a single-row bar at the bottom of the Crafting Loadout tab.
Added Forgelord's Crafting Chamber to the Wasteland Workshop.
Tied crafting auto-use loadouts to their paired action loadout.
Added a '(This Effect)' self-reference condition to auto-use rules.
Renamed the crafting technique False Fusion to Strive for Completion and updated its associated artwork.
Allowed players to choose their preferred harmony type when performing sublime crafts on quests.
Added Pill Replication as an available combat condition.
Reworked the Unstable Rift event tile and item selection interface, allowing it to duplicate an item instead of 'extract' it.
Allowed players to select and fight any tier of training ground puppets in the preparation dialog.
Added quest-board encounters for Aei Ma allowing her to join faction alpha hunts.
Added a greater variety of background art for the main menu, based on game progression.
Relocated sublime crafting rumours and the ruins-in-the-sky rumour to the Court Whisper Steward vendor in Shen Tian Court.
Improved herb garden performance and eliminated lag during cursor movement, tiling, and simulation calculations.
Updated the maximum qi button in meditation to correctly cap meditation duration.
Added a 'Max per combat' limit option to conditional cycles in the technique and stance configuration screens.
Added the ability to compare buffs against other buffs in stance conditions, auto-use rules, and conditional cycles.
Improved bug report uploading so it is much faster.
Updated the ancestral barrow encounter so post-combat text describing lingering weakness only appears below half health.
Successfully completing a delve now automatically consumes and re-inserts a matching qither source.
Increased drop rates for shadow shards in the mine and added guaranteed shadow crystal drops from Gilded Goldwalker.
Allow encountering pillar increase events when below pillar creation.
Recipes that take another item as an ingredient now accept + and S variants of that item.
Balance Changes
Removed the ability for toxicity cleansing effects to critically strike.
Balanced and adjust a LOT of harmony effects. Also added a ton more.
Nerfed the Fallen Soulflame.
Reduced weakness and vulnerability debuffs applied by the Seal Meridian, Disrupt Dantian, and Expose Meridian techniques by 50%.
Bug Fixes
Unpurchased core-formation rumor tips now automatically hide from trader stalls once the player advances beyond the core-formation realm.
Adjusted Qi Pool reward multipliers across various realm mines to ensure Qi rewards consistently increase from earlier to later realms.
Updated the Eccentric Decree harmony so that rewards and penalties apply per individual bar change, instead of at the end.
Fixed the stat difference for vulnerability and weakness on the Snaking Corruption technique tooltip.
Resolved various tooltip and display issues for harmonies, buffs, and items.
Fixed a bug where consuming a Pillar Expansion Pill for the first time permanently broke its tile bonus by calculating an invalid value. Note: Existing saves with affected pills have been automatically repaired to properly grant the correct pillar size increase and tile pool.
Fixed an issue where the Pure Lianjin Bandolier S could not scale its power, barrier effectiveness, and protection caps using harmonies.
Fixed issues related to item reforging and harmony scaling.
Fixed an issue where Spirit Ascendance affinity fruits could not be consumed by players at the Pillar Creation affinity cap.
Fixed the Still Mind healing tooltip so the percentage sign is correctly highlighted in red.
Removed incorrect school color formatting tags from Flow and Dancing Weapon terms in the Auric Arsenal build technique tooltip.
Fixed the Thornbloom Arsenal technique tooltip failing to display harmony bonus diff comparisons for dynamic stats starting with a hardcoded number literal.
Fixed the Tyrant Bloom Fan attune technique tooltip displaying a hardcoded 10 stacks of Fragrant Blossom.
Fixed an issue where sublime crafting recipes without an explicit sublime item failed to grant stars or stat boosts when utilizing harmony augments.
Fixed an issue where raising hidden potential on an equipped sublime item reset its quality tier to zero and broke subsequent reforges.
Fixed the Replication Injection Cauldron's buff tooltip so it correctly displays the harmony-modified toxicity gain amount.
Fixed Hemomancer's Seal harmony upgrade to correctly grant 2 Blood Reinforcement stacks per four harmony stars.
Fixed the Celestial Ascension Talisman (VI) variant so its alchemical and forge harmonies properly lower Flow cost and boost damage.
Fixed Bloodstorm Plate S harmonies so they correctly scale secondary effects and distribute evenly between Cloud Boost and Blood Boost.
Corrected grammatical typos in the text for the Harmony of the Forge quest.
Fixed the rotation technique tooltip on Heavens' Orrery to correctly display the dynamic conversion amount granted by the Eccentric Decree harmony upgrade.
Fixed tooltips for the Eclipse Petal Mantle to correctly display the actual amount of Razor Blossom and Iron Blossom stacks gained.
Fixed an incorrect stat label on the Qither Dagger's enhancing echo upgrade from true damage to corrupt damage.
Fixed the recipe screen preview for artefacts like Breaker Mallet so harmony threshold reductions correctly display inline difference tags.
Fixed the Protean Blade buff tooltip to dynamically display the correct number of metal fragment stacks gained per Dancing Weapon after harmony upgrades.
Fixed the Forge-Temper Cuirass so damage-triggered Temper generation for Dancing Weapons properly scales with enhancingEcho harmony quality.
Fixed Thornwrap Bindings so Blossom stack gains properly scale with harmony upgrades.
Fixed tooltips for Dancing Weapons to correctly state that they consume resources before techniques rather than after.
Fixed a pronoun typo in the First Elder's dialogue.
Fixed a visual clipping issue with the WuYao monster hit sprite.
Resolved various quest issues across multiple storylines.
Fixed multiple issues affecting crafting actions, resource consumption, and UI tooltips.
Fixed Flow requirement condition on Celestial Ascension Talisman variants so upgrade keys correctly reduce required Flow.
Fixed an issue where the Corrupted Repulsion technique's mastery abnormally increased maximum barrier by over 1500%.
Fixed an issue where pressing Space or Enter did not advance the remnant reward screen when only a single remnant was pending.
Fixed an issue where exploration and event item rewards with a quality tier failed to display quality stars and stat blocks on the acquisition pop-up.
Fixed the Self Lead expedition dialog to hide the empty team panel and divider when attempting an expedition solo.
Fixed an issue in the Credits menu where star and sparkle symbols rendered as square boxes.
Fixed an issue where save card action buttons disappeared or became clipped on the continue screen with large custom font sizes.
Fixed an issue where switching item tabs in the marketplace sell menu caused the item list scroll position to become stuck.
Fixed an issue where the Fang Token display on the Immortal Fang Society task board overflowed past the bottom edge of the task card border.
Fixed an issue where the Spirit Herb Garden incorrectly displayed a '0d left' status with no harvestable crops when containing invalid or broken crops.
Fixed multiple talisman tooltips that incorrectly displayed hardcoded values instead of dynamic stats.
Fixed an issue where the Bloodreign Seal tooltip displayed incorrect values out of combat.
Fixed an issue where persistent player keyboard shortcuts failed to work while on the mine screen.
Fixed a critical bug where quitting an expedition abruptly could cause a permanent black screen.
Fixed the combat log to display critical hit multipliers to the hundredths place instead of truncating them to the tenths place.
Added per-tile sound effects during the research unveiling animation.
Fixed text clipping and layout issues in statistics and cultivation screens by properly sizing text elements.
Resolved UI issues related to the bug report system.
Corrected grammatical and dialogue errors across events.
Fixed an issue where inviting a new party member when slots contained permanent companions incorrectly spilled them into an empty follow slot.
Fixed formation puzzle beams vanishing completely on hardware where the WebGL renderer is unavailable.
Fixed an issue where completing non-tutorial formation puzzles failed to properly increment the total count of solved formations.
Corrected a grammatical typo in the event text during the Ru Gong soul shard delve.
Fixed large buff counts clipping the last digits.
Fixed excessive precision on remaining mastery points.
Fixed Formation Anchor showing fraction part restoration.
ModAPI
Added a stat filter option to buff interceptors, allowing mods to create interceptors that trigger based on stat categories rather than specific buff names.
Added a general gameData.buffs registry to the modding API containing all combat buffs from techniques, items, monsters, and other sources.
Added getCoreFormationAltarStats to the mod api.
Source
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