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Steam News15 March 20265mo ago

[0.6.45] Updates

I want to open this release by talking about Patreon. After receiving a lot of feedback, I have decided to not give Patreon early access to builds. Going forward we will be returning to simultaneous releases.

In this update4

Full notes

Full Ascend From Nine Mountains update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

23 fixes18 additions13 changes2 removals
  • Gameplay
  • UI and audio
  • Performance
  • Balance
  • Events
  • Fixes
addedChangesAdded branching relationship paths for Aei Ma, Pi Lip, Zi Liang, and Lingxi Gian. Added extensive unique dialogue for Aei Ma and Lingxi Gian during combat, meditation, and crafting interactions based on the chosen path.
addedChangesExpanded the festival tournament mechanics. You can now enter tournaments above your realm. Added many unique dialog entries depending on your actions through the tournaments.
changedChangesImproved Realm-Awareness for NPCs across the world, updating greetings and interactions based on player progression.
changedChangesImproved UI and Quality of Life: Added a 'Hide Empty Slot Warnings' toggle to the Options menu to suppress notification badges on the Crafting and Technique screens. Added name-based search filters to the Recipe Library and Herb Garden planting mode. Increased the clickable hit area of 'Close' buttons across all menus. Improved tooltip layout by vertically centering icons for long item names and removing excessive margins on enchantment tooltips. Updated the item quest requirement icon from a bell to an exclamation mark.
changedChangesUpdated character images for NPCs Pi Lip, Jiaohua Lin, Lingxi Gian, Tidao Feng, and Aei Ma.
changedChangesChanged the Hungry Ghoul Realmbreaker to a permanent incandescent-rarity world encounter in the Sinner's Pit.

Ascend From Nine Mountains changes

addedAdded branching relationship paths for Aei Ma, Pi Lip, Zi Liang, and Lingxi Gian. Added extensive unique dialogue for Aei Ma and Lingxi Gian during combat, meditation, and crafting interactions based on the chosen path.
addedExpanded the festival tournament mechanics. You can now enter tournaments above your realm. Added many unique dialog entries depending on your actions through the tournaments.
changedImproved Realm-Awareness for NPCs across the world, updating greetings and interactions based on player progression.
changedImproved UI and Quality of Life: Added a 'Hide Empty Slot Warnings' toggle to the Options menu to suppress notification badges on the Crafting and Technique screens. Added name-based search filters to the Recipe Library and Herb Garden planting mode. Increased the clickable hit area of 'Close' buttons across all menus. Improved tooltip layout by vertically centering icons for long item names and removing excessive margins on enchantment tooltips. Updated the item quest requirement icon from a bell to an exclamation mark.
changedUpdated character images for NPCs Pi Lip, Jiaohua Lin, Lingxi Gian, Tidao Feng, and Aei Ma.

I want to open this release by talking about Patreon. After receiving a lot of feedback, I have decided to not give Patreon early access to builds. Going forward we will be returning to simultaneous releases.

Changes

  • Added branching relationship paths for Aei Ma, Pi Lip, Zi Liang, and Lingxi Gian.

    • Added extensive unique dialogue for Aei Ma and Lingxi Gian during combat, meditation, and crafting interactions based on the chosen path.

  • Expanded the festival tournament mechanics.

    • You can now enter tournaments above your realm.

    • Added many unique dialog entries depending on your actions through the tournaments.

  • Improved Realm-Awareness for NPCs across the world, updating greetings and interactions based on player progression.

  • Improved UI and Quality of Life:

    • Added a 'Hide Empty Slot Warnings' toggle to the Options menu to suppress notification badges on the Crafting and Technique screens.

    • Added name-based search filters to the Recipe Library and Herb Garden planting mode.

    • Increased the clickable hit area of 'Close' buttons across all menus.

    • Improved tooltip layout by vertically centering icons for long item names and removing excessive margins on enchantment tooltips.

    • Updated the item quest requirement icon from a bell to an exclamation mark.

  • Updated character images for NPCs Pi Lip, Jiaohua Lin, Lingxi Gian, Tidao Feng, and Aei Ma.

  • Changed the Hungry Ghoul Realmbreaker to a permanent incandescent-rarity world encounter in the Sinner's Pit.

  • Improved the Crafting system interface and feedback-Added a 'Luck Analysis' section to the Crafting Complete screen, displaying success/failure statistics, average expected percentages, and a 'Luck Score' percentile. -Added a distribution bar chart to the results screen to visualize the probability curve of crafting outcomes.
  • Added Stability mastery support to the 'Wait' crafting action.

  • Added a display to Technique Crystal tooltips showing the count of lower realm fallback techniques available if all primary techniques are already known.

  • Removed the requirement for players to be in the Qi Condensation realm to access the mystical region.

  • Added a 'Disable Crits' checkbox to the Training Ground Combat Preparation Dialog to force critical hit chance to 0 for the player and party.

  • Introduced a global pity system for rare location events that increases rarity weight by up to 5x after approximately 40 failed attempts.

  • Added player-specific luck distribution for rare events based on the character's name, applying weight multipliers of 10x, 8x, 4x, and 2x to different rare events.

  • Introduced Pillar Patterns to the Pillar Grid to allow placing pre-defined layouts of shards.

  • Changed the equipment picker to grey out duplicate item types rather than hiding them, adding tooltips to explain slot requirements.

  • Improved the gifting system to allow Improved (+) and Sublime (S) item variants as gifts, providing 2 and 3 approval respectively.

  • Added the Sublime (S) version of the Heaven's Guardian Array to its crafting recipe.

  • Updated the Weakness stat tooltip to show a maximum stack count of 15 instead of 150%.

Balance Changes

  • Buffed 'Channel Attunement' technique for puppets:

    • Ascended Puppet (Celestial) now grants 5 stacks of sunlight (up from 3).

    • Ascended Puppet (Chromatic) now grants 2 stacks of sunlight (up from 1).

    • Attuned Puppet (Celestial) now grants 3 stacks of sunlight (up from 1).

  • Increased 'Breaker Detonation' damage on the Third Fang Spear+ to 0.98 of Artefact Power.

  • Rebalanced the 'Cross-pollination' technique (Blossom school, Pillar Creation realm) to require at least 1 stack of Razor Blossom and 1 stack of Iron Blossom for activation.

  • Increased the maximum barrier mitigation cap for Shadow Shroud V (Pillar Creation realm) from 25% to 35%.

  • Rebalanced Pillar Shards:

    • Renamed "Internal Resistance Shard" to "Origin Attunement Shard." Adjusted bonuses from 15% Resistance to 10% Resistance and 10% Elemental Damage Boost.

    • Updated Hebing Shard: Now provides +3 Stability and a 0.8x power multiplier (was a flat -1 reduction).

    • Updated Ronghui ShardIncreased output multiplier from 0.8x to 1.0x, added +3 Stability, and increased rarity to Resplendent.
    • Updated Yinxie ShardIncreased power multiplier for top, left, and right outputs from 0.2x to 0.3x.
  • Redesigned the Starpower Talisman:

    • Changed base effect to convert 15% of Power into Artefact Power.

    • Added Tier III, IV, and V variants featuring the "Resonance Cascade" mechanic, increasing Artefact Power by 3% to 5% per stack.

    • Added "S" variant bonus: Grants 15 Protection when maintaining 3+ resonance stacks.

Bug Fixes

  • Fixed a critical combat bug where negative barrier mitigation caused Health to become "NaN"; negative mitigation is now capped at 0%.

  • Fixed a bug where pills could be used via shortcuts or auto-use even if they exceeded maximum toxicity; checks now correctly account for toxicity resistance.

  • Fixed the Seed Toxic Rose Rank 4 mastery to correctly grant stacks of "Empowered Toxic Blossom" instead of "Toxic Rose."

  • Fixed a game crash occurring during Charisma calculations with specific Breakthrough Arts equipped.

  • Fixed the save migrator to correctly initialize social statistics (Age, Lifespan, Pills Per Round) for older save files.

  • Fixed a soft-lock in Mystical Regions caused by reward chests associated with missing reward pools.

  • Fixed UI layout in the Technique Mastery screen where buttons and text could become clipped when many mastery slots were unlocked.

  • Fixed the Controlled Forging technique mastery success chance incorrectly rounding down decimal values (e.g., 1.5% now displays correctly).

  • Fixed several tooltip and description errors:

    • Corrected the Weakness stat tooltip to show stack count (up to 15) instead of a percentage.

    • Fixed "Unleash Arsenal" combat logs showing 0 stacks for Dancing Weapon scaling.

    • Added missing Sunlight and Moonlight tooltips for the Duality Sphere.

    • Clarified that Invocation Guardian deals damage "after each" technique.

    • Corrected "Cyclic Corruption" and "Berserk" typos across all item and buff descriptions.

  • Fixed translation and localization issues across all supported languages.

  • Fixed the Escape key to correctly close Settings, Credits, and Load Game menus from the Main Menu.

  • Fixed a scaling bug for the 'Fragrant' Talisman enchantment; Transcendent rarity now correctly provides +3 stacks (increased from +2).

  • Fixed player HP scaling after combat when using items that reduce max HP (like the Woven Remnant) to prevent players from appearing injured out of combat.

  • Fixed the Withering Blossom buff tooltip to correctly display the 2% per-stack power value when holding Alt.

  • Fixed the Crimson Resonance Talisman tooltip to accurately display the amount of Clouds gained from Blood Corruption after star scaling.

  • Fixed an issue in the herb garden where devices lost their stars and duplicated upon being moved.

  • Fixed Reinforce Weaponry failing to temper various Dancing Weapons if the player had no Metal Shards available.

  • Removed the 45,000 spirit stone requirement for the initial Beishi Ji (Lu Bin Scam) encounter.

  • Fixed the 'Attempt Mastery' button being cut off on lower resolutions by making the Technique Mastery list scrollable.

  • Fixed the technique search in the skill window to recognize full stat names like 'Damage Resistance' and 'Barrier Effectiveness'.

  • Renamed 'Blazing Infusion+' rooms to 'Blazing Infusion Chamber+' for consistency.

  • Corrected Methodical Path Cauldron tooltips to properly reference tier-specific buffs rather than base versions.

  • Fixed Quest names for Breakthrough Craft commissions to correctly include realm tier suffixes like '(IV)'.

  • Increased Calamity Surge stack limits: Tier V capped at 60 (up from 40), Tier VI capped at 80 (up from 40).

ModAPI

  • Added global mod flags ([c]setGlobalFlag[/c] and [c]getGlobalFlags[/c]) to allow mods to persist numeric data across all save files.

  • Exposed new crafting helper APIs, including [c]getActionCost[/c] for calculating final Qi/Stability costs and [c]getNextCondition[/c] for predicting upcoming crafting conditions.

  • Updated the [c]onCompleteCombat[/c] hook to provide access to [c]droppedItems[/c] for post-battle loot interaction.

  • Updated the Mundane realm breakthrough pill slot to support custom items defined by modders.

  • Modified the Mod Settings system to allow configuration pages to load without an active save file and added a hasSave property to the Mod Redux API.

  • Added the [c]addQuestToRequestBoard[/c] function, allowing modders to place custom quests on specific location boards with rarity conditions.

  • Added the [c]selectRelationshipPath[/c] event step to allow switching a character's active relationship track programmatically.

  • Exposed [c]executeCraftingTechnique[/c] and [c]previewCraftingTechnique[/c] to ModReduxAPI for simulated crafting actions.

  • Fixed an issue where techniques added via [c]addTechnique[/c] did not correctly register items in the debug inventory.

Source

Steam News / 15 March 2026

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