Update log
Full Ascend From Nine Mountains update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- Balance
- Fixes
- Store
- UI and audio
With this version I can finally announce the launch of my Patreon! https://www.patreon.com/cw/Lyeeedar Patreon members will get early access to game builds, access to exclusive channels in the Discord, ability to influence the game direction, and my undying gratitude. I hope some of you subscribe!
Changes
Streamlined the Pillar Grid building process:
Added the ability to place Shards directly onto empty adjacent spaces, which automatically places a tile from the player pool.
Added an 'Auto Remove Tiles' toggle that automatically removes and refunds the underlying tile when a Shard is picked up.
Added a 'Combat Stats' button to the Current Statistics dialog, allowing players to view detailed damage and performance breakdowns mid-battle.
Added Weakened/Vulnerable masteries to all techniques and all realm pools.
Auto generated strings (such as loadout names, style/stance names, and player names) are now translated.
Puppet health (lowest or average) is now available as a stance rule.
You can now enter Mystical Regions above your realm. Keys below your realm are still disabled as before.
Damage in the combat log is now rendered as a full breakdown, so you can see EXACTLY how the final value is calculated.
Balance Changes
The observatory Cruiser mount now deals 3x more damage and the shots cost far more to balance it out.
Moved a variety of buffs to trigger after technique instead of before, to maximise their value.
Fixed-power effects (like things that scale off hp) can no longer crit, be affected by boost, or other such effects.
Reworked the 'Spectral Designs' formation technique:
It is now a persistent buff that gives triggers at the end of the round, with inverse scaling against formation part count.
Bug Fixes
Fixed a versioning bug where save files from public releases were occasionally flagged as being from a newer version, preventing them from loading.
Fixed the availability of the Harmonious Fountain III (Dual Infuser Device III) recipe by adding it to the Qi Condensation auction pool.
Fixed Ancestral Sarcophagus V not upgrading over the IV.
Fixed a LOT of translation issues.
Fixed new rare upgradable items having a lower minimum potential at PC than they should.
Fixed the advancing fist manual setting an invalid stance.
Fixed pseudo-softlock during tutorial caused by ignoring the mastery tutorial and exploring to Liang Tiao early.
Fixed crash on minimising the window.
Fixed blank window issues when running the game under Wine/Crossover.
Fixed auto-text resizing not working on the manual screen.
ModAPI
Expanded the Mod Redux API and configuration options:
Introduced the [c]registerOptionsUI[/c] API to enable modders to build custom settings menus within the game UI.
Exposed the enemies fought in the onCompleteCombat hook.
Source
