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Steam News2 March 20265mo ago

[0.6.43] Patreon

With this version I can finally announce the launch of my Patreon! https://www.patreon.

In this update4

Full notes

Full Ascend From Nine Mountains update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes6 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Performance
  • Compatibility
addedChangesStreamlined the Pillar Grid building process: Added the ability to place Shards directly onto empty adjacent spaces, which automatically places a tile from the player pool. Added an 'Auto Remove Tiles' toggle that automatically removes and refunds the underlying tile when a Shard is picked up.
addedChangesAdded a 'Combat Stats' button to the Current Statistics dialog, allowing players to view detailed damage and performance breakdowns mid-battle.
addedChangesAdded Weakened/Vulnerable masteries to all techniques and all realm pools.
addedChangesPuppet health (lowest or average) is now available as a stance rule.
addedChangesYou can now enter Mystical Regions above your realm. Keys below your realm are still disabled as before.
changedChangesDamage in the combat log is now rendered as a full breakdown, so you can see EXACTLY how the final value is calculated.

Ascend From Nine Mountains changes

addedStreamlined the Pillar Grid building process: Added the ability to place Shards directly onto empty adjacent spaces, which automatically places a tile from the player pool. Added an 'Auto Remove Tiles' toggle that automatically removes and refunds the underlying tile when a Shard is picked up.
addedAdded a 'Combat Stats' button to the Current Statistics dialog, allowing players to view detailed damage and performance breakdowns mid-battle.
addedAdded Weakened/Vulnerable masteries to all techniques and all realm pools.
addedPuppet health (lowest or average) is now available as a stance rule.
addedYou can now enter Mystical Regions above your realm. Keys below your realm are still disabled as before.

With this version I can finally announce the launch of my Patreon! https://www.patreon.com/cw/Lyeeedar Patreon members will get early access to game builds, access to exclusive channels in the Discord, ability to influence the game direction, and my undying gratitude. I hope some of you subscribe!

Changes

  • Streamlined the Pillar Grid building process:

    • Added the ability to place Shards directly onto empty adjacent spaces, which automatically places a tile from the player pool.

    • Added an 'Auto Remove Tiles' toggle that automatically removes and refunds the underlying tile when a Shard is picked up.

  • Added a 'Combat Stats' button to the Current Statistics dialog, allowing players to view detailed damage and performance breakdowns mid-battle.

  • Added Weakened/Vulnerable masteries to all techniques and all realm pools.

  • Auto generated strings (such as loadout names, style/stance names, and player names) are now translated.

  • Puppet health (lowest or average) is now available as a stance rule.

  • You can now enter Mystical Regions above your realm. Keys below your realm are still disabled as before.

  • Damage in the combat log is now rendered as a full breakdown, so you can see EXACTLY how the final value is calculated.

Balance Changes

  • The observatory Cruiser mount now deals 3x more damage and the shots cost far more to balance it out.

  • Moved a variety of buffs to trigger after technique instead of before, to maximise their value.

  • Fixed-power effects (like things that scale off hp) can no longer crit, be affected by boost, or other such effects.

  • Reworked the 'Spectral Designs' formation technique:

    • It is now a persistent buff that gives triggers at the end of the round, with inverse scaling against formation part count.

Bug Fixes

  • Fixed a versioning bug where save files from public releases were occasionally flagged as being from a newer version, preventing them from loading.

  • Fixed the availability of the Harmonious Fountain III (Dual Infuser Device III) recipe by adding it to the Qi Condensation auction pool.

  • Fixed Ancestral Sarcophagus V not upgrading over the IV.

  • Fixed a LOT of translation issues.

  • Fixed new rare upgradable items having a lower minimum potential at PC than they should.

  • Fixed the advancing fist manual setting an invalid stance.

  • Fixed pseudo-softlock during tutorial caused by ignoring the mastery tutorial and exploring to Liang Tiao early.

  • Fixed crash on minimising the window.

  • Fixed blank window issues when running the game under Wine/Crossover.

  • Fixed auto-text resizing not working on the manual screen.

ModAPI

  • Expanded the Mod Redux API and configuration options:

    • Introduced the [c]registerOptionsUI[/c] API to enable modders to build custom settings menus within the game UI.

    • Exposed the enemies fought in the onCompleteCombat hook.

Source

Steam News / 2 March 2026

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