Update log
Full Ascend From Nine Mountains update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Maps
- Performance
- Store
- Fixes
Changes
Added five new upgradeable equipment pieces to be found throughout the world. They can be found through rare exploration events. Two are available in BF, two in MO, and one in QC. Explore, and enjoy!
Changed the Flying Cruiser mount.
Added the 'Cruiser Cannon' ability which fires before techniques, dealing damage based on Artifact Power (1x, 2x, or 3x scaling based on tier) plus item effectiveness bonuses.
Consumes the item 'Cruiser Shot' to fire.
Added 'Cruiser Shot' stackable ammunition to the game, with 25 stacks a month available at the Falling Star Observatory.
Improved the Combat Log and feedback systems for better readability.
Grouped messages into a hierachical tree to indicate trigger chains.
Added clear headers for Player, Enemy, Artefact, and Party Member turns.
Changed the in-combat log to be summaries of total actions for a technique instead of the giant list.
Updated the User Interface across several menus:
Added persistent tabs for 'Buy' and 'Sell' in the Market screen, replacing the previous selection screen.
Added a 'Duplicate Style' button to the Style Manager to facilitate easy combat style copying.
Added interaction lists and cooldown durations (in months) to character tooltips on the map.
Added a 'Duplicate Style' button to the Style Manager.
Renamed 'Consume All' for Qi elixirs to 'Consume Until Max'.
Replaced the Herb Garden expansion icon with a labeled 'Expand Garden' button.
Updated backup restore buttons on the Continue screen to match standard game icon styles and fixed vertical stretching.
Updated shop item names to cap at 2 lines to prevent text overlap.
Improved game settings and performance options:
Added a resolution selector in Graphics options for windowed mode with 15 presets from 1280x960 to 3840x2160 (4K).
Added automatic detection and application of optimal window resolution during the first launch.
Resolution is now enforced separate from window size
Changed Auction House behaviour for player-sold items.
Simulated active bidding for items remaining in the queue when a player leaves early.
Added the ability to export and import Herb Garden field layouts using JSON files.
Changed auto-use item slots to be saved per-style rather than globally.
Expanded the loot pool for Demonic Cultivators and Disciples, adding a 30-50% chance to drop Healing Pills, Ironskin Pills, Formation parts, and monster materials.
Updated visual assets for all cloud-based techniques.
Balance Changes
Rebalanced item yields in the mine based on chamber tier for ore chambers.
Increased item drops in 'Middle' tier chambers by 1.5×.
Increased item drops in 'Late' tier chambers by 2×.
Reworked the Rusted / Refined Talisman series.
Changed Power and Defense bonuses to be base stats instead of start-of-combat buffs.
Added +1% Max Barrier per stack (up to 10%) to Refined Talisman II.
Removed the round-end stack loss for Refined Talismans IV, V, and VI.
Redesigned Corrupt Damage to ignore Protection only. Defense is no longer ignored.
Lifeforce Corruption tweaked.
Added a default maximum cap of 9 stacks for Lifeforce Corruption.
Added mastery upgrades for Corrupt Excess to increase Lifeforce Corruption stack limits.
Nerfed the Poisoned Needle artifact.
Reduced Needle Poison self-damage scaling to 0.6 per stack (0.8 upgraded).
Reduced maximum self-damage from 10% Max HP to 0.5% Max HP (1% upgraded).
Reworked 'Forge Dancing Fatecleaver' to permanently temper the weapon 5 times (+50% damage increase) upon reuse instead of granting a temporary boost.
Bug Fixes
Fixed an issue where the Storm of Steel technique failed to apply the Storm of Blades debuff.
Fixed missing 'Building Rage' and 'Building Focus' mastery options for Fungal Deathbloom, Fungal Parasite, Thorn Shot, Fungal Blight, Hurricane Fury, Gale Shroud, and Slipstream.
Fixed several UI alignment
Source
