Update log
Full Ascend From Nine Mountains update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Events
- Workshop
- Store
- Gameplay
- Balance
Changes
Renamed 'Buy all materials' to 'Add all materials' in the shop, reduced font size, and relocated currency displays to the bottom of the interface.
Grouped distance (in days) and flare requirements under a unified 'Cost' header in the mining dialog.
Updated Compression Altar screen text to clarify that the Unformed Core must be defeated to achieve compression and highlighted the specific challenge buff the enemy will use.
Added a notification indicator to relationship progression buttons when a new event is available at the player's current location.
Slowed screen transition fade speed to 180ms and lengthened the black-screen period for smoother navigation.
Added support for the Escape key to close the Reforge workshop screen.
Added support for selecting previous cultivation realms in the Cultivation Chamber that display exact physical stats, social stats, buffs, and items granted by those advancements.
Qi Pool restoration mastery tooltip now clarifies that the restoration bonus is applied multiplicatively.
Refining the Stellar Flame requires completion of 'The Path of Sublime Crafting' quest.
Export Combat Log button in the Combat Log dialog that saves the current battle history into a plain text file.
Added a prerequisite for 'The Corrupted Elder' quest requiring players to reach the Pillar Creation realm before proceeding.
Balance Changes
Reduced the power of the Poisoned Needle artefact:
Reduced poison max health damage from 10% to 5%.
Reduced base attack damage from 45% to 31.5% of Artefact Power.
Reduced upgraded attack damage from 55% to 37.5% of Artefact Power.
Adjustments to the Mobile Meditation Formation mount:
Replaced mastery points with an Exploration Bonus of 1 (2 for S-rank).
Grants the 'Still Mind' buff, which restores 5% (7% for Plus, 10% for S-rank) of maximum health every round for the first 5 rounds of combat.
Adjusted masteries and base values for defensive and repair techniques:
New masteries for Living Metal Shell: a 'stacks' mastery (+1 per use) and a 'Barrier Effectiveness' mastery (+1% to 4% based on rarity).
Increased base power of Repair Puppets from 1.5 to 3.
Increased base power of Regenerative Metal from 1 to 2.
Scaled quest rewards based on cultivation progress:
Eccentric Long's second trial awards a Five Colour V Key instead of a lower-tier key if the player has reached the Pillar Creation realm.
Jiaohua Lin provides a Lin Key V instead of Lin Key IV if the player has reached the Pillar Creation realm during their first meeting.
Bug Fixes
Resolved issues with hotkeys and shortcuts:
Fixed Escape key and shortcut functionality on the Training Ground screen.
Fixed shortcut keys being disabled when Caps Lock is active or when using non-Latin keyboard layouts.
Fixed technique behaviour and display issues:
Fixed inconsistent damage values for multi-school techniques between the tooltip and enhancement screen.
Clarified Stellar Attunement tooltip to show the boost is the sum of Solar and Lunar Attunement.
Increased Isolated Space priority to ensure effects trigger after all other end-of-round logic.
Improved deduplication of learned NPC manuals from generic characters with identical styles.
Replaced non-functional barrier mastery on Magnetic Repulsion with a mastery that increases inflicted debuff stacks by 1.
Crackling Shield no longer incorrectly intercepts or blocks damage that the player deals to themselves.
Fixed various typos in item descriptions and lore books, including 'Feitang Lake' to 'Feiteng Lake' and the spelling of 'casualties'.
Adjustments to Shadow Sickness and Barrier mechanics:
Shadow Sickness self-damage no longer scales with the player's critical hits or damage boosts.
Clamped maximum barrier to 0 to prevent negative values from causing excessive barrier degeneration.
Comprehensive UI bug fixes:
Removed 'remove all stacks' text from tooltips of
Source
