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Steam News20 February 20265mo ago

[0.6.40] Weapon Reforged

This release focuses heavily on an overhaul of how weapon plays to make it more active and interesting. Alongside is better support for translations, a TON of QoL features, and a mass of bugfixes.

In this update4

Full notes

Full Ascend From Nine Mountains update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

36 fixes12 additions9 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Maps
  • Security
  • Fixes
changedThis release focuses heavily on an overhaul of how weapon plays to make it more active and interesting. Alongside is better support for translations, a TON of QoL features, and a mass of bugfixes.
addedChangesWeapon has been overhauled. Dancing weapons can now be reused to double their effects for a round. Dancing weapons can be 'tempered' to permanently increase their damage. Puppets now have health, and intercept a portion of damage before the player. New repair techniques have been introduced to allow repairing a puppet. Most of the other weapon techniques have been tweaked, overhauled, or replaced.
addedChangesIntroduced a defeat analysis system that gives hints on issues with the stance, playstyle, and other suggestions.
addedChangesAdded a "World Events" tab to the Journal for tracking time-sensitive activities.
addedChangesAdded "Quick Travel" functionality to the world map via a sidebar listing all unlocked settlements.
addedChangesExpanded language support and localization. Added Finnish and Polish language support. Language detection prompt on startup based on Steam/system settings.
Shadow nerfed: Shadow Sickness self-damage4%5%Shadow nerfed: Shadow Sickness self-damage increased, buffSnaking Corruption: Vulnerability/Weakness3%2%Snaking Corruption: Vulnerability/Weakness decreased, nerfInscription Echo part requirement58Inscription Echo part requirement increased, buffBuilding Momentum part requirement710Building Momentum part requirement increased, buff

Ascend From Nine Mountains changes

changedThis release focuses heavily on an overhaul of how weapon plays to make it more active and interesting. Alongside is better support for translations, a TON of QoL features, and a mass of bugfixes.
addedWeapon has been overhauled. Dancing weapons can now be reused to double their effects for a round. Dancing weapons can be 'tempered' to permanently increase their damage. Puppets now have health, and intercept a portion of damage before the player. New repair techniques have been introduced to allow repairing a puppet. Most of the other weapon techniques have been tweaked, overhauled, or replaced.
addedIntroduced a defeat analysis system that gives hints on issues with the stance, playstyle, and other suggestions.
addedAdded a "World Events" tab to the Journal for tracking time-sensitive activities.
addedAdded "Quick Travel" functionality to the world map via a sidebar listing all unlocked settlements.

This release focuses heavily on an overhaul of how weapon plays to make it more active and interesting. Alongside is better support for translations, a TON of QoL features, and a mass of bugfixes.

Changes

  • Weapon has been overhauled.

    • Dancing weapons can now be reused to double their effects for a round.

    • Dancing weapons can be 'tempered' to permanently increase their damage.

    • Puppets now have health, and intercept a portion of damage before the player. New repair techniques have been introduced to allow repairing a puppet.

    • Most of the other weapon techniques have been tweaked, overhauled, or replaced.

  • Introduced a defeat analysis system that gives hints on issues with the stance, playstyle, and other suggestions.

  • Added a "World Events" tab to the Journal for tracking time-sensitive activities.

  • Implemented "Conditional Cycles" in the stance manager. This allows the creation of named rotations with a rule for when they take precedence over the default.

  • Added "Quick Travel" functionality to the world map via a sidebar listing all unlocked settlements.

  • Expanded language support and localization.

    • Added Finnish and Polish language support.

    • Language detection prompt on startup based on Steam/system settings.

  • Shop now has a "Buy all materials" button and tooltip for Ctrl+Click shortcut for stack transactions.

  • Added "Consume all held Spirit Fruits" button in the inventory. This does it in the most optimal way to not waste any.

  • Enhanced the Pillar Grid ui:

    • Supports panning via WASD, Arrow keys, or Middle-Mouse-Button dragging.

    • Tiles can be placed anywhere on an empty grid without adjacency requirements.

  • Sparring with an npc will now teach you their style after combat. This appears in the manual list, but requires first knowing all the techniques in that style before you can use it.

  • Technique enhancement interface now includes a "10 levels at once" button.

  • Screen transition time halved.

  • Right clicking a crop in the herb garden now removes it. It also unselects the selected crop if you have one selected.

  • Added more accessibility tags to the herb garden to hopefully improve navigation.

  • The instant craft preview now show a preview of the stack range for high quality crafts.

  • Added buttons to reorder loadouts / styles.

  • The altar icon on locations now shows the cooldown / ready state.

Balance Changes

  • Shadow nerfed:

    • Shadow Sickness self-damage increased from 4% to 5% Max HP.

    • Snaking CorruptionVulnerability/Weakness reduced from 3% to 2% per stack.
    • Shadow ShroudReduced power bonus scaling by 25%; maximum Barrier Effectiveness capped at 25% (down from 60%).
    • Writhing Cloak TalismanRemoved Defense/Barrier Effectiveness; now increases Max Barrier by 4-6% per Shadow Sickness stack (cap 60-90%) with a -50% Healing penalty.
  • Blood and Fist buffed by 10%.

  • Cloud and Blossom nerfed by 10%.

  • Formation Parts nerfed:

    • Base power for Formation Core, Infused Cauldron, and Myriad Core reduced by 50%, but now gain +10% bonus per active Formation Part.

    • Inscription Echo part requirement increased from 5 to 8.

    • Building Momentum part requirement increased from 7 to 10.

    • Zenith Pagoda effect thresholds increased to 7, 10, and 13 parts.

  • Empower Talisman reworkedPower bonus changed from 40-70% to 20% per stack; duration increased to 9-11 rounds (from 4-7); decays by one stack per round.

Bug Fixes

  • Fixed combining shards not visually updating the inventory.

  • Inscription Robe IV realm corrected from Qi Condensation to Core Formation.

  • Fixed crafting skill rewards for festival and beast wave events: Perfect results grant 3 skill (up from 2) and Sublime results grant 7 skill (up from 4).

  • Fixed a critical issue where buffs like Thunder Aspect would fail to trigger in non-English languages due to internal name comparisons.

  • Fixed a bug where combat "multiply" effects (e.g., Symbiotic Parasite) used outdated stack counts if modified during the same turn.

  • Corrected the Realm Break technique to scale based on the target’s Realm Instability stacks instead of the user's.

  • Fixed an issue where the Falling Star Observatory recipe library would lock after learning a single item.

  • Resolved a bug where game events failed to advance after combat, dual cultivation, or crafting sessions.

  • Fixed a display bug in the Pillar Creation screen where stability values and initial shards were incorrectly initialized.

  • Fixed Steam Workshop mods being incorrectly deleted during local cache cleanup.

  • Fixed the Steam Overlay.

  • Resolved a crash occurring when calculating data for invalid or missing buffs and artefacts.

  • Fixed a math error in crafting success checks that caused unintended failures.

  • Corrected "Rot" buff metadata to ensure it properly triggers stance conditions for Blossom techniques.

  • Fixed text overflow on manual cards for non-English languages and reduced the "Discounted" label size to 150%.

  • Fixed loading of player preview images when the image is from a mod.

  • Fixed tooltips of contingency techniques.

  • Added scrolling to a number of dialogs.

  • Fixed barrier effectiveness logging showing the attacker values instead of the defender.

  • Fixed raging storm manual stance slots.

  • Fixed many locations where translations were not being applied.

  • Fixed starter item buff names so multiple can be equipped at once (for you mod players out there).

  • Fixed reforge success dialog appearing before actually attempting to reforge.

  • Fixed searching for non-english languages only allowing searching in english.

  • Fixed Yinyingshi enemy having a sub-optimal stance.

  • Fixed progenitor fight music not stopping when exiting to the main menu.

  • Fixed debuff masteries saying 'gain' instead of 'inflict'.

  • Fixed high quality equipment showing base forms in instant craft tooltip.

  • Fixed stance school filter resetting to 'all' continually.

  • Fixed tutorial softlock by locking escape when doing the crafting tutorial.

  • Fixed some quest dialogs that caused confusion.

  • Fixed sect recipe hall appearing in the shen henda branch.

  • Fixed being unable to exit the stance dialog when it was the first stance of a new style.

  • Fixed alignment of equipment boxes on non-english languages.

  • Fixed bug where having multiple gardens would corrupt a shared layout.

  • Fixed lightning palm tooltip to be clearer.

  • Fixed Refined Talisman/Plate negating themselves. Now they just degenerate to a minimum of 1 stack.

ModAPI

  • Buffs can now have combat images that appear in front / behind the player image.

Source

Steam News / 20 February 2026

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