In this update2
Full notes
Full As We Descend update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- UI and audio
- Balance
- Fixes
As We Descend changes
This update will NOT clear your in-progress runs from either Update 7 (Patch 0.12.0) or Update 6 (Patch 0.11.0) and forward.
https://store.steampowered.com/news/app/1769830/view/518616498862817405
V.485219
Changes and Fixes
War Spear reverted back to its form from Update 4 (it creates Javelin cards whenever another unit attacks the target); if you continue an existing run, you will not get the reverted version until you start a new run
Main menu buttons now scale based on UI scale
New input icons instead of text for bug report hotkey
Cutting Edge cost increased from 0 to 1; upgrading reduces its cost rather than scaling its effect. Fixed bug where it gave Fading Armor instead of Attack Bonus
Added additional proofreading for several languages (Polish, Brazilian Portuguese)
Fixed issue where Savior not having its bonus condition highlighting when there was an Exerted ally present (no gameplay change)
Fixed issue where you could revive your units at AVA's Mercy after defending the wave with Break the Siege in Depth 2
Fixed error in the description text for Imprisoning Keep (English-only)
Fixed bug where Bombardier Scrap Barrage did not function as intended
Fixed bug where Arbalist / Shock Trooper could friendly fire
Fixed bug where Quick Stitch affected the Surgeon and not the target
Source
Changelog.gg summarizes and formats this update. How we read updates.
