HomeGamesUpdatesPricingMethodology
Steam News2 October 20259mo ago

A First Look at Artificial Extinction 2

Hi Everyone, I’m really excited (and a little nervous!) to finally share a new teaser video for Artificial Extinction 2.

Full notes

Full Artificial Extinction 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Performance
addedI’m really excited (and a little nervous!) to finally share a new teaser video for Artificial Extinction 2 . This is the first proper look at how the game plays, and it shows off some of the mechanics I’ve been polishing:
addedUnlocking new technologies in the Tech Tree
changedUpgrading turrets mid-battle and seeing those improvements in action
changedUsing the top-down Architect Mode HUD to plan your defenses with precision
changedBattling across a variety of maps that each demand different strategies
addedEven though there are still plenty of ideas I plan on adding over time, I feel the build has reached a fun and challenging state. More importantly, I know many of you have been eager to get your hands on it — and that’s what matters most.

Artificial Extinction 2 changes

addedI’m really excited (and a little nervous!) to finally share a new teaser video for Artificial Extinction 2 . This is the first proper look at how the game plays, and it shows off some of the mechanics I’ve been polishing:
addedUnlocking new technologies in the Tech Tree
changedUpgrading turrets mid-battle and seeing those improvements in action
changedUsing the top-down Architect Mode HUD to plan your defenses with precision
changedBattling across a variety of maps that each demand different strategies

Hi Everyone,

I’m really excited (and a little nervous!) to finally share a new teaser video for Artificial Extinction 2. This is the first proper look at how the game plays, and it shows off some of the mechanics I’ve been polishing:

  • Constructing turrets to defend against attacks

  • Unlocking new technologies in the Tech Tree

  • Upgrading turrets mid-battle and seeing those improvements in action

  • Using the top-down Architect Mode HUD to plan your defenses with precision

  • Battling across a variety of maps that each demand different strategies

  • Facing waves of infantry and encountering some of the powerful Mechs you’ll fight against

Even though there are still plenty of ideas I plan on adding over time, I feel the build has reached a fun and challenging state. More importantly, I know many of you have been eager to get your hands on it — and that’s what matters most.

The Demo is planned for mid-November, and I’m pouring my energy into polishing and debugging every day. It’s a thrilling moment to finally be this close, but also a bit nerve-wracking because I know players come in with high expectations. Some will love it, some may not — but that’s part of releasing a game into the world.

I also want to give a special thank you to everyone who supported Artificial Extinction 1. I’m looking at ways to make sure AE1 owners will get a discount when AE2 launches as my way of saying thanks. More details on that later!

For now, I hope you enjoy this first look at the game. Please let me know what you think — your feedback and support keeps me going. If you’re enjoying what you see, it would mean a lot to me if you shared the game with a friend who loves RTS, FPS, or Tower Defense. Thank you!

Wishlist if you haven’t already, and get ready to try the Demo in November!

— Chris (100Hr Games)

Source

Steam News / 2 October 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.