Full notes
Full Artificial Extinction 2 update
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What changed
- Gameplay
- UI and audio
- Maps
- Performance
Artificial Extinction 2 changes
Hi Everyone,
I’m really excited (and a little nervous!) to finally share a new teaser video for Artificial Extinction 2. This is the first proper look at how the game plays, and it shows off some of the mechanics I’ve been polishing:
Constructing turrets to defend against attacks
Unlocking new technologies in the Tech Tree
Upgrading turrets mid-battle and seeing those improvements in action
Using the top-down Architect Mode HUD to plan your defenses with precision
Battling across a variety of maps that each demand different strategies
Facing waves of infantry and encountering some of the powerful Mechs you’ll fight against
Even though there are still plenty of ideas I plan on adding over time, I feel the build has reached a fun and challenging state. More importantly, I know many of you have been eager to get your hands on it — and that’s what matters most.
The Demo is planned for mid-November, and I’m pouring my energy into polishing and debugging every day. It’s a thrilling moment to finally be this close, but also a bit nerve-wracking because I know players come in with high expectations. Some will love it, some may not — but that’s part of releasing a game into the world.
I also want to give a special thank you to everyone who supported Artificial Extinction 1. I’m looking at ways to make sure AE1 owners will get a discount when AE2 launches as my way of saying thanks. More details on that later!
For now, I hope you enjoy this first look at the game. Please let me know what you think — your feedback and support keeps me going. If you’re enjoying what you see, it would mean a lot to me if you shared the game with a friend who loves RTS, FPS, or Tower Defense. Thank you!
Wishlist if you haven’t already, and get ready to try the Demo in November!
— Chris (100Hr Games)
Source
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