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Steam News12 June 202617d ago

Patch #2 - The "Apparently Fun Is Important" Update

First of all, thank you to everyone who has taken the time to leave a positive review. As a solo developer, those reviews mean far more than you might realize.

Full notes

Full Artificial Extinction 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Balance
addedFirst of all, thank you to everyone who has taken the time to leave a positive review.As a solo developer, those reviews mean far more than you might realize. They help new players discover the game, help Steam understand that people are enjoying it, and ultimately help the long-term future of Artificial Extinction 2. Seriously, thank you . Many of you have made one thing very clear:
changedApparently, fun is important!After years of developing the game, it turns out that thousands of players are very effective at finding places where I may have been slightly... overly enthusiastic with the difficulty settings. So today I'm releasing another balance update based directly on player feedback.
addedChangesLevel 3 Balancing • Added additional time before enemy waves begin Level 4 Balancing • Reduced the number of enemy Dropships • Added an additional SAM Site Emergency Drone Improvement • Emergency Drones can now destroy Dropships using missiles Arrow Key Support • Arrow Keys are now hard-coded to player movement Quality of Life • Added a Restart Level option to the in-game Pause Menu
changedStill ListeningThis is not the last balance update. So please keep the feedback coming. Whether you've left a positive review, a bug report, or a detailed explanation of why my Dropships have personally ruined your day, I appreciate all of it. Thank you for helping make Artificial Extinction 2 a better game. I'll continue making improvements. And I'll continue trying to accept that fun may, in fact, be an important part of game design.

First of all, thank you to everyone who has taken the time to leave a positive review.

As a solo developer, those reviews mean far more than you might realize. They help new players discover the game, help Steam understand that people are enjoying it, and ultimately help the long-term future of Artificial Extinction 2. Seriously, thank you. Many of you have made one thing very clear:

Apparently, fun is important!

After years of developing the game, it turns out that thousands of players are very effective at finding places where I may have been slightly... overly enthusiastic with the difficulty settings. So today I'm releasing another balance update based directly on player feedback.

Changes

Level 3 Balancing • Added additional time before enemy waves begin Level 4 Balancing • Reduced the number of enemy Dropships • Added an additional SAM Site Emergency Drone Improvement • Emergency Drones can now destroy Dropships using missiles Arrow Key Support • Arrow Keys are now hard-coded to player movement Quality of Life • Added a Restart Level option to the in-game Pause Menu

Still Listening

This is not the last balance update. So please keep the feedback coming. Whether you've left a positive review, a bug report, or a detailed explanation of why my Dropships have personally ruined your day, I appreciate all of it. Thank you for helping make Artificial Extinction 2 a better game. I'll continue making improvements. And I'll continue trying to accept that fun may, in fact, be an important part of game design.

Source

Steam News / 12 June 2026

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