In this update5
Full notes
Full Artificial Extinction 2 update
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What changed
- Gameplay
- Balance
- Maps
Artificial Extinction 2 changes
First of all: thank you to everyone who has been playing Artificial Extinction 2 since launch.
I've been reading reviews, forum posts, comments, and watching gameplay videos. One piece of feedback has been coming through loud and clear:
"This game is kicking my butt."
Fair enough.
Artificial Extinction 2 was designed to be challenging, but challenge should feel rewarding—not frustrating. So I'm rolling out the first of what will likely be several balance updates based on community feedback.
Changes
Turret Armor Increased
Default turret armor increased by 20%
Miner Armor Increased
Miner armor increased by 20%
These changes should make early defenses more forgiving, reduce situations where your economy gets wiped out too quickly, and help players establish a foothold before the battlefield turns into complete chaos.
As an added side effect, the increased survivability of structures means the Repair Drone will also be summoned sooner and have more opportunities to do its job.
This Is Just The Beginning
This isn't a "one and done" balance patch.
Launch week is one of the most valuable times for gathering feedback because thousands of players approach the game in ways I never could during development. I'm listening carefully to what players are enjoying, what they're struggling with, and where the game feels unfair.
If additional difficulty adjustments are needed, I'm absolutely open to making them.
So please keep the feedback coming.
Whether you've left a positive review, a bug report, or a forum post explaining why your base exploded for the seventh time in a row—I appreciate it all.
Thanks for helping make Artificial Extinction 2 better.
Now go give those turrets another chance.
Source
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