What changed
0 fixes1 addition2 changes0 removals
- Store
- Balance
- Compatibility
changedFirst, Thank YouThank you to everyone who has purchased the game, posted a postive review , shared feedback, and continued helping me improve Artificial Extinction 2. I've been reading a lot of your comments and watching gameplay videos. A common theme continues to emerge: players want more time to react, more reliable defenses, and fewer moments where the game feels unfair. So naturally , I booked an appointment with a therapist. The result is Patch 1.0.03.
addedWhat's ChangedLevel 4 - Additional Difficulty Balancing Level 4 continues to receive adjustments based on player feedback. The goal is to make the mission challenging without feeling overwhelming. Turret Range Increased +10% All turrets now have a 10% increase in range. This should help defensive networks engage enemies earlier, improve overlap between structures, and give players a little more breathing room before enemies reach critical positions. SAM Missiles - Improved Flight Dynamics SAM missiles have received flight behavior improvements, making them more effective at tracking and engaging airborne threats. Anti-Drone Missiles - Increased Velocity Anti-Drone missiles now travel faster by default, improving their ability to intercept fast-moving targets before they become a problem.
changedWhat's Next?I'm continuing to study feedback and experiment with larger gameplay changes. One idea I'm actively exploring is a future beta branch featuring fewer but significantly more powerful turrets. This would fundamentally change how players build defenses and could create a very different balance between RTS planning and FPS combat. More on that soon. As always, thank you for playing and for helping shape the game. Cheers, Chris 100HrGames
Artificial Extinction 2 changes
changedThank you to everyone who has purchased the game, posted a postive review , shared feedback, and continued helping me improve Artificial Extinction 2. I've been reading a lot of your comments and watching gameplay videos. A common theme continues to emerge: players want more time to react, more reliable defenses, and fewer moments where the game feels unfair. So naturally , I booked an appointment with a therapist. The result is Patch 1.0.03.
addedLevel 4 - Additional Difficulty Balancing Level 4 continues to receive adjustments based on player feedback. The goal is to make the mission challenging without feeling overwhelming. Turret Range Increased +10% All turrets now have a 10% increase in range. This should help defensive networks engage enemies earlier, improve overlap between structures, and give players a little more breathing room before enemies reach critical positions. SAM Missiles - Improved Flight Dynamics SAM missiles have received flight behavior improvements, making them more effective at tracking and engaging airborne threats. Anti-Drone Missiles - Increased Velocity Anti-Drone missiles now travel faster by default, improving their ability to intercept fast-moving targets before they become a problem.
changedI'm continuing to study feedback and experiment with larger gameplay changes. One idea I'm actively exploring is a future beta branch featuring fewer but significantly more powerful turrets. This would fundamentally change how players build defenses and could create a very different balance between RTS planning and FPS combat. More on that soon. As always, thank you for playing and for helping shape the game. Cheers, Chris 100HrGames
First, Thank You
Thank you to everyone who has purchased the game, posted a postive review, shared feedback, and continued helping me improve Artificial Extinction 2. I've been reading a lot of your comments and watching gameplay videos. A common theme continues to emerge: players want more time to react, more reliable defenses, and fewer moments where the game feels unfair. So naturally, I booked an appointment with a therapist. The result is Patch 1.0.03.
What's Changed
Level 4 - Additional Difficulty Balancing Level 4 continues to receive adjustments based on player feedback. The goal is to make the mission challenging without feeling overwhelming. Turret Range Increased +10% All turrets now have a 10% increase in range. This should help defensive networks engage enemies earlier, improve overlap between structures, and give players a little more breathing room before enemies reach critical positions. SAM Missiles - Improved Flight Dynamics SAM missiles have received flight behavior improvements, making them more effective at tracking and engaging airborne threats. Anti-Drone Missiles - Increased Velocity Anti-Drone missiles now travel faster by default, improving their ability to intercept fast-moving targets before they become a problem.
What's Next?
I'm continuing to study feedback and experiment with larger gameplay changes. One idea I'm actively exploring is a future beta branch featuring fewer but significantly more powerful turrets. This would fundamentally change how players build defenses and could create a very different balance between RTS planning and FPS combat. More on that soon. As always, thank you for playing and for helping shape the game. Cheers, Chris 100HrGames