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Steam News3 September 202510mo ago

Dev Update - Progress Report On Trailer, Timeline & Testing

Trailer The main launch trailer is in active production and coming together nicely. I’ve been working on pacing, voice-over, and cinematic sequences that highlight the unique hybrid gameplay of Artificial Extinction 2.

In this update3

Full notes

Full Artificial Extinction 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • UI and audio
  • Maps
changedTrailerThe main launch trailer is in active production and coming together nicely. I’ve been working on pacing, voice-over, and cinematic sequences that highlight the unique hybrid gameplay of Artificial Extinction 2 . The goal is to capture the tension of defending your base under siege while also showing the flexibility of toggling instantly between 'Battle Architect' top-down strategy and first-person combat.
addedDemo and TimelineIf all goes smoothly, I hope to have a Demo for you guys to try out mid-November. I'm really looking forward to your feedback. The best way I know what to focus on improving is by listening to you. Game development could go on forever with new features - but it's almost time to share it with you. My goal is to keep improving it after launch, adding new maps, challenges, and leaderboard competitions.
changedDemo and TimelineFor the Full Launch, I'm aiming Spring 2026. The full launch version will include 10 maps, the Test Range and 4 game modes (Campaign, Nightmare, TD only & FPS only). Replayability is a major focus so each time you attempt a level, it will be a little different. Enemy attack patterns, resource locations and weapon station locations will all vary each time you play.
changedTestingCurrently, the demo is being tested by 10 different Localizers from around the world. They're checking the language translations throughout the build, both written and spoken. They're already providing feedback and I'm implementing their corrections. They're also testing the game play and I've had some very encouraging comments. They're having fun! As a developer, that's the most encouraging thing I can hear - knowing that the vision is actually delivering enjoyment.

Artificial Extinction 2 changes

changedThe main launch trailer is in active production and coming together nicely. I’ve been working on pacing, voice-over, and cinematic sequences that highlight the unique hybrid gameplay of Artificial Extinction 2 . The goal is to capture the tension of defending your base under siege while also showing the flexibility of toggling instantly between 'Battle Architect' top-down strategy and first-person combat.
addedIf all goes smoothly, I hope to have a Demo for you guys to try out mid-November. I'm really looking forward to your feedback. The best way I know what to focus on improving is by listening to you. Game development could go on forever with new features - but it's almost time to share it with you. My goal is to keep improving it after launch, adding new maps, challenges, and leaderboard competitions.
changedFor the Full Launch, I'm aiming Spring 2026. The full launch version will include 10 maps, the Test Range and 4 game modes (Campaign, Nightmare, TD only & FPS only). Replayability is a major focus so each time you attempt a level, it will be a little different. Enemy attack patterns, resource locations and weapon station locations will all vary each time you play.
changedCurrently, the demo is being tested by 10 different Localizers from around the world. They're checking the language translations throughout the build, both written and spoken. They're already providing feedback and I'm implementing their corrections. They're also testing the game play and I've had some very encouraging comments. They're having fun! As a developer, that's the most encouraging thing I can hear - knowing that the vision is actually delivering enjoyment.

Trailer

The main launch trailer is in active production and coming together nicely. I’ve been working on pacing, voice-over, and cinematic sequences that highlight the unique hybrid gameplay of Artificial Extinction 2. The goal is to capture the tension of defending your base under siege while also showing the flexibility of toggling instantly between 'Battle Architect' top-down strategy and first-person combat.

I'm excited to share it with you and will let you know as soon as it's released. Here are some 'secret' screenshots I snuck out to share with you! ;)

Demo and Timeline

If all goes smoothly, I hope to have a Demo for you guys to try out mid-November. I'm really looking forward to your feedback. The best way I know what to focus on improving is by listening to you. Game development could go on forever with new features - but it's almost time to share it with you. My goal is to keep improving it after launch, adding new maps, challenges, and leaderboard competitions.

For the Full Launch, I'm aiming Spring 2026. The full launch version will include 10 maps, the Test Range and 4 game modes (Campaign, Nightmare, TD only & FPS only). Replayability is a major focus so each time you attempt a level, it will be a little different. Enemy attack patterns, resource locations and weapon station locations will all vary each time you play.

Testing

Currently, the demo is being tested by 10 different Localizers from around the world. They're checking the language translations throughout the build, both written and spoken. They're already providing feedback and I'm implementing their corrections. They're also testing the game play and I've had some very encouraging comments. They're having fun! As a developer, that's the most encouraging thing I can hear - knowing that the vision is actually delivering enjoyment.

Please don't forget to Wishlist Artificial Extinction 2 - it really helps support the game.

Thank you for checking out my game and I hope you try the Demo!

Source

Steam News / 3 September 2025

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