HomeGamesUpdatesPricingMethodology
Steam News21 September 20241y ago

6 Months Since the First Playable!

The time has come to tell you a little bit about the origin of this game! As a lecturer of programming video games (in Unity), I like to set the expectations for the course early.

Full notes

Full Arrowman update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
changedEven though I have been working full time for almost 4 months now, it's been 6 months since the first playable of Arrowman. At first I wasn't sure if I wanted to continue working on it, but the more I improved on the prototype, it made sense to go into full production of the game. It all clicked when I made arrows stick into walls and then stand there as a platform for players to jump on.
changedNow the game has changed quite a bit, and I still hope to improve a lot more!

Arrowman changes

changedEven though I have been working full time for almost 4 months now, it's been 6 months since the first playable of Arrowman. At first I wasn't sure if I wanted to continue working on it, but the more I improved on the prototype, it made sense to go into full production of the game. It all clicked when I made arrows stick into walls and then stand there as a platform for players to jump on.
changedNow the game has changed quite a bit, and I still hope to improve a lot more!

The time has come to tell you a little bit about the origin of this game!

As a lecturer of programming video games (in Unity), I like to set the expectations for the course early. That's why I love making games, uploading them, and then showing them as an example of what my course has to offer you. And one of those projects just happened to be Arrowman! :)

These are the games that my students create by the end of the course.

Even though I have been working full time for almost 4 months now, it's been 6 months since the first playable of Arrowman. At first I wasn't sure if I wanted to continue working on it, but the more I improved on the prototype, it made sense to go into full production of the game. It all clicked when I made arrows stick into walls and then stand there as a platform for players to jump on.

Now the game has changed quite a bit, and I still hope to improve a lot more!

You might also be interested in seeing this prototype I mentioned, so here it is, enjoy! ^^

I hope you have a nice day! :)

Source

Steam News / 21 September 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.