Full notes
Full Arrowman update
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What changed
- Gameplay
Arrowman changes
The time has come to tell you a little bit about the origin of this game!
As a lecturer of programming video games (in Unity), I like to set the expectations for the course early. That's why I love making games, uploading them, and then showing them as an example of what my course has to offer you. And one of those projects just happened to be Arrowman! :)
These are the games that my students create by the end of the course.
Even though I have been working full time for almost 4 months now, it's been 6 months since the first playable of Arrowman. At first I wasn't sure if I wanted to continue working on it, but the more I improved on the prototype, it made sense to go into full production of the game. It all clicked when I made arrows stick into walls and then stand there as a platform for players to jump on.
Now the game has changed quite a bit, and I still hope to improve a lot more!
You might also be interested in seeing this prototype I mentioned, so here it is, enjoy! ^^
I hope you have a nice day! :)
Source
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