Full notes
Full Arrowman update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Balance
- Events
- UI and audio
Arrowman changes
I am happy to announce that while waiting for the release of the game you may enjoy the demo with cool new features and content!
The demo now has a whole new area with a boss (which I won’t spoil here) which showcases two new arrow types! New area is called the Veiled Island and it’s a secret place used by an ancient Arrowman long time ago. You can reach that area after picking up the second mask.
Steam post image Screenshot shows the Veiled Island
On your way to the Veiled Island you will learn how to use new arrows one of which is a teleport arrow. It was one of those ideas I had planned from the very early times of developing the game so it is very exciting to finaly be able to share it with everyone!
Steam post image Screenshot shows the path to the Veiled Island where players will be using teleportation arrows.
There are now 3 bows in the demo! That was something I wanted to add to the demo for a while now but hadn’t had a chance. One is the Ceremonial bow that was already in the demo, second one is the Short bow found in the hidden hideout, and the final one is The Lance that is found in the Veiled Island after defeating the boss there.
Steam post image Screenshot shows the challenge room before reaching the Short bow.
There are many other changes in the game that are also reflected here in the demo, such as: reworked UI, gamepad support (although I still recommend playing with a mouse and a keyboard), slightly reworked art for the Arrowman and enemies, green mask upgrades tweaked etc.
Here is a more detailed list of the changes:
Major changes:
Arrows no longer need to be of the certain angle/power to lock into the wall. Every time an arrow hits a wall it will lock onto it.
Gamepad support for the game (even though it is still recommended to play with mouse and keyboard).
Improved UI all around the game.
Character art slightly improved.
Tweaks to max arrows.
UI improvements that remind players of the things they can do.
Changed green mask upgrades and added a unique arrow for it.
Added a new zone (Veiled Island) with a new enemy, a new guardian, a new bow, two new arrow types, and a new boss.
Added a hidden room with a puzzle that rewards with a new bow.
Added a room with a new enemy.
Minor changes:
Tweaked the cost of mask upgrades.
Added shortcuts for changing bows.
Added windowed mode.
Cursor lock state can now be changed in the menu.
Cursor updated
UI navigation improved
Added input rebinding for more keys
Changes for the demo were made based on the feedback I got, but also on what I believed you deserved to get out of this demo. I truly hope you enjoy this demo and keep giving feedback as it is always helpful!
More information about the game and the release date will come out soon, so stay tuned!
Take care!
Source
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