Full notes
Full Arrowman update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello all!
What changed
- Fixes
- UI and audio
- Gameplay
Arrowman changes
Your feedback from playing the demo has been amazing and it is helping me improve the game!
Update 0.2.2 for the demo is focused mainly on fixing bugs.
Bugs fixed:
Players could jump on newly shot arrows resulting in an infinite jump loop.
When remapping keys, UI fade was offset.
Minor sound fixes.
Ballista were too frictionless so it was challenging to stand on them.
Arrows would sometimes appear in front of the foreground decorations.
Ambient sound would stop without a fade out.
Frame rate would drop when loading an ambient sound.
When defeating one “eye” enemy in a nightmare zone and then losing, eyes in the UI would not correctly show the number of “eye” enemies when entering a nightmare zone again.
Arrows would sometimes hit the ground but look as if they are floating above it.
Italian and Polish translations have been tweaked.
Particle effects added:
Player defeated.
Player hit.
Thank you all for who played the demo or supported this game in any way, it really means a lot!
Source
Changelog.gg summarizes and formats this update. How we read updates.
