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Steam News10 March 20251y ago

Update V 1.04

Major Update | Added Guild Spatial Storage! Minor Updates Bug Fixes -Koomkoom fur rendering with a ghostly white glow in headsets right lens.

In this update2

Full notes

Full Arobynn: Sword of Adventure update

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What changed

2 fixes0 additions0 changes0 removals
  • Performance
  • Fixes
fixedMinor UpdatesBug Fixes -Koomkoom fur rendering with a ghostly white glow in headsets right lens. Presumably a result of the combination of Subsurface material shader using Screenspace information to fake subsurface scattering effects and Instanced Stereo Rendering sharing Screenspace information to reduce the render thread to a single execution across both eyes. Documentation is very limited. Currently replacing Koomkoom Fur material with a Default Lit shading version to avoid the ghostly glow. The result is similar, but the skin pores are assentuated and the appearance is roughed comparatively. Unless you are giving the Koomkoom an ear exam you won't notice. I will look to correct other "ghostly" materials as reported and look into better skin solutions to maintain softer character skins if possible. The issue could be corrected by disabling Instanced Stereo Rendering, but it can not be done at runtime, would effect game performance, and require me to recompile every shader in the game. I'll continue to monitor the situation and look for the most optimal solution.
fixedMinor UpdatesFixed a bug causing Global Settings Data to not save between sessions.

Arobynn: Sword of Adventure changes

fixedBug Fixes -Koomkoom fur rendering with a ghostly white glow in headsets right lens. Presumably a result of the combination of Subsurface material shader using Screenspace information to fake subsurface scattering effects and Instanced Stereo Rendering sharing Screenspace information to reduce the render thread to a single execution across both eyes. Documentation is very limited. Currently replacing Koomkoom Fur material with a Default Lit shading version to avoid the ghostly glow. The result is similar, but the skin pores are assentuated and the appearance is roughed comparatively. Unless you are giving the Koomkoom an ear exam you won't notice. I will look to correct other "ghostly" materials as reported and look into better skin solutions to maintain softer character skins if possible. The issue could be corrected by disabling Instanced Stereo Rendering, but it can not be done at runtime, would effect game performance, and require me to recompile every shader in the game. I'll continue to monitor the situation and look for the most optimal solution.
fixedFixed a bug causing Global Settings Data to not save between sessions.

Major Update | Added Guild Spatial Storage!

Minor Updates

  1. Bug Fixes -Koomkoom fur rendering with a ghostly white glow in headsets right lens. Presumably a result of the combination of Subsurface material shader using Screenspace information to fake subsurface scattering effects and Instanced Stereo Rendering sharing Screenspace information to reduce the render thread to a single execution across both eyes. Documentation is very limited. Currently replacing Koomkoom Fur material with a Default Lit shading version to avoid the ghostly glow. The result is similar, but the skin pores are assentuated and the appearance is roughed comparatively. Unless you are giving the Koomkoom an ear exam you won't notice. I will look to correct other "ghostly" materials as reported and look into better skin solutions to maintain softer character skins if possible. The issue could be corrected by disabling Instanced Stereo Rendering, but it can not be done at runtime, would effect game performance, and require me to recompile every shader in the game. I'll continue to monitor the situation and look for the most optimal solution.

-Fixed a bug causing Global Settings Data to not save between sessions.

Source

Steam News / 10 March 2025

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