In this update5
Full notes
Full Arobynn: Sword of Adventure update
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What changed
- UI and audio
- Gameplay
- Server
- Compatibility
- Maps
Arobynn: Sword of Adventure changes
Dev Note
*A huge THANK YOU! to all play testers that have shared feedback! A huge portion of this patch was dedicated to making the Avatar Creation Process easier due to play tester requests. The Avatar Creation UI got a complete overhaul to make Avatar Creation a simple step by step process, Controller Offset Calibration received a major redesign allowing Controller Offsets to be Calibrated in seconds, and the Avatar Profile was decoupled from the Player Profile allowing players to reuse Avatar Profiles across unique Player Profiles.
*Stepping into the game feels better than ever and this is officially my favorite patch since Sprint was added to the game!
*The game finally gets a Discord Server. I am allergic to social media, but Discord is pretty chill. (https://discord.gg/RM6qtn3yym)
*Restructuring the data management systems was a huge undertaking, but important for further development. This is the largest project I have ever handled, and I am constantly learning throughout the development process. The restructuring is painful, but exciting as I learn better and better ways to advance the project.
Major Update | Reworked Save System, Main Menu, and Character Creation.
Refactored data management system to support increasing project magnitude.
Redesigned Main Menu UI.
Redesigned Character Creation Process.
Minor Updates
Tutorial Texts.
Deprecated and removed access to the Open World Beta.
Implemented Advanced Biome Dungeons to the Guild Quest Board.
Fixed a bug causing Advanced Biome Dungeons to improperly generate on client connections.
Major Update Summary
Improving data segregation and organization systems streamlines project management and will make further updates easier. The larger the project grows the more data management matters. 2 &
Improved profile management and settings access. I made it easier for the player to manage save files, decoupled avatar profile from the player profile, and provided settings access to the Main Menu.
Minor Update Summary
The Tutorial Texts have been outdated for a couple patches and finally get some love. The updated Tutorial Texts should help new players join the adventure and understand key concepts without struggle.
The Open World Beta was a great step on my developing journey but detracts from the current game state. I'll be looking forward to its return and advancement further along in the projects journey. 3 &
Advanced Biome Dungeons come out of the Open World Beta and into the Guild Quest Board with a multiplayer bug fix.
Bug Warning
Attempting to close Interactive UI with an open Combo Box in focus will hang the widget state and fail to completely destroy the UI resulting in inputs hanging. This is an Engine problem that I will need to overcome with a custom solution requiring a massive UI overhaul. It is now on my list.
Source
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