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Steam News31 January 20265mo ago

Demo Update - Accessibility, New Concept Art, Localization and More

Hey, it’s Dominik again - the solo dev behind Arms of God. This latest update is a big batch of improvements and tweaks, with a strong focus on accessibility and overall polish (including one of the most requested featu

Full notes

Full Arms of God update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey, it’s Dominik again - the solo dev behind Arms of God.

What changed

7 fixes8 additions14 changes1 removal
  • Gameplay
  • Events
  • UI and audio
  • Balance
  • Performance
  • Store
changedThis latest update is a big batch of improvements and tweaks, with a strong focus on accessibility and overall polish (including one of the most requested features: full key remapping ).
changedHuge thanks for all your suggestions and bug reports ( Discord + Steam forum) - they help a lot, especially now that Steam Next Fest is getting really close . Before SNF hits, I want the demo to feel as polished as possible and - most importantly - fun for everyone who discovers it during the event.
addedAlso: I’ve got a little surprise for those of you who already played the demo. For Steam Next Fest only , I’m adding something that should make you want to jump back in and lose a few more hours :) More details soon - but feel free to guess in the comments under this post!
addedNEW
addedNew animated concept art appears after the intro (art by Jakub Mathia , animated by me)
addedNew Settings window

Arms of God changes

changedThis latest update is a big batch of improvements and tweaks, with a strong focus on accessibility and overall polish (including one of the most requested features: full key remapping ).
changedHuge thanks for all your suggestions and bug reports ( Discord + Steam forum) - they help a lot, especially now that Steam Next Fest is getting really close . Before SNF hits, I want the demo to feel as polished as possible and - most importantly - fun for everyone who discovers it during the event.
addedAlso: I’ve got a little surprise for those of you who already played the demo. For Steam Next Fest only , I’m adding something that should make you want to jump back in and lose a few more hours :) More details soon - but feel free to guess in the comments under this post!
addedNEW
addedNew animated concept art appears after the intro (art by Jakub Mathia , animated by me)

This latest update is a big batch of improvements and tweaks, with a strong focus on accessibility and overall polish (including one of the most requested features: full key remapping).

Huge thanks for all your suggestions and bug reports (Discord + Steam forum) - they help a lot, especially now that Steam Next Fest is getting really close. Before SNF hits, I want the demo to feel as polished as possible and - most importantly - fun for everyone who discovers it during the event.

Also: I’ve got a little surprise for those of you who already played the demo. For Steam Next Fest only, I’m adding something that should make you want to jump back in and lose a few more hours :) More details soon - but feel free to guess in the comments under this post!

NEW

  • New animated concept art appears after the intro (art by Jakub Mathia, animated by me)

  • Full key remapping

  • New Settings window

  • Gamepad icon switcher (Xbox / PlayStation)

  • New languages: Traditional Chinese, Thai

  • Updated localizationsSimplified Chinese, Korean, Japanese
  • New sounds for several weapons and events

  • New 3D models for Library and Catacombs locations

BALANCE AND GAMEPLAY CHANGES

  • Rebalanced: Attack Speed, Critical Chance, Damage Conversion, Machine Gun family, Melee weapon speed, and elemental damage in upgrades

  • Max Dodge cap set to 80% + dodge rebalance

  • Removed the Righteous Edge blessing

  • Multi-Shot Coil moved from Tier 2 to Tier 3

  • Spectre now starts with Piercing Barrel instead of Multi-Shot Coil

  • Fire and Electric debuffsstacking + calculations reworked
  • Transferred damage calculations updated

  • Weapons now stay in the same slot when selling or merging

  • Major CPU performance optimizations

SHOP AND UX

  • Refund system changed to single-module refund

  • Added option to Refund / Unlock with a single key (hold)

FIXES

  • Fixed a rare issue where a skill sometimes wouldn’t work

  • Fixed missing localization in multiple places

  • Fixed ESC not working correctly when switching from Shop back to the game

  • Fixed upgrades appearing in the Shop when all upgrade slots were already full

  • Fixed HP bar not updating correctly with very low maximum HP values

  • Fixed an issue where metaprogression resources sometimes weren’t added at the end of a run

  • Fixed refund button not working in some cases

One more thing: Tiny Roguelikes event just started, and Arms of God is part of it - if you’re into the genre, you’ll definitely find more cool stuff there too.

Source

Steam News / 31 January 2026

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