HomeGamesUpdatesPricingMethodology
Steam News8 January 20265mo ago

Demo Update – Codex & Major Gameplay Improvements

Hey everyone, It's Dominik, the solo developer behind Arms of God. The latest demo update is live! Update v 0.

In this update5

Full notes

Full Arms of God update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

6 fixes6 additions11 changes0 removals
  • Gameplay
  • Events
  • UI and audio
  • Balance
  • Fixes
addedUpdate v 0.41 focuses on adding long-requested clarity through a new Codex system , improving controls, and fixing several important gameplay issues.
addedNew Feature – CodexI’ve added the Codex , an in-game knowledge base that gradually unlocks as you play and discover new mechanics, enemies, weapons, and events.
changedNew Feature – CodexWeapons - unlocked weapon merge combinations, along with hints on how to create them and what to focus on when upgrading.
addedNew Feature – CodexEvents - currently includes descriptions for Chest and Shrine, the two events available in the demo. Many more events will be added in future updates.
addedNew Feature – CodexThe Codex is designed to reward curiosity and experimentation , without overwhelming new players upfront.
addedNew Control Option – Mouse Only ModeA new control scheme is now available:

Arms of God changes

addedUpdate v 0.41 focuses on adding long-requested clarity through a new Codex system , improving controls, and fixing several important gameplay issues.
addedI’ve added the Codex , an in-game knowledge base that gradually unlocks as you play and discover new mechanics, enemies, weapons, and events.
changedWeapons - unlocked weapon merge combinations, along with hints on how to create them and what to focus on when upgrading.
addedEvents - currently includes descriptions for Chest and Shrine, the two events available in the demo. Many more events will be added in future updates.
addedThe Codex is designed to reward curiosity and experimentation , without overwhelming new players upfront.

It's Dominik, the solo developer behind Arms of God. The latest demo update is live!

Update v 0.41 focuses on adding long-requested clarity through a new Codex system, improving controls, and fixing several important gameplay issues.

New Feature – Codex

I’ve added the Codex, an in-game knowledge base that gradually unlocks as you play and discover new mechanics, enemies, weapons, and events.

The Codex is divided into four categories:

  1. Tips - practical insights about how weapons, stats, and mechanics really work under the hood.

  2. Weapons - unlocked weapon merge combinations, along with hints on how to create them and what to focus on when upgrading.

  3. Enemies - enemies are unlocked after killing a sufficient number of a given type. Each entry includes tactical advice on how to deal with them effectively.

  4. Events - currently includes descriptions for Chest and Shrine, the two events available in the demo. Many more events will be added in future updates.

The Codex is designed to reward curiosity and experimentation, without overwhelming new players upfront.

New Control Option – Mouse Only Mode

A new control scheme is now available:

  • Movement using the mouse

  • Left mouse button – interaction

  • Right mouse button – skill

This mode is especially useful for players who prefer a fully mouse-driven experience.

Gameplay changes and additions

  • Each character class now starts with a different upgrade for their main weapon

  • Doomsday Santa has left the game and will return when summoned again next year

Weapon and combat changes

  • Weapons such as TwinBlast, LaserRifle, Detonator, Skystrike, and Railgun can now be created by merging Tier 1 weapons (Tier 3 weapon merging is still in production)

  • Stun stat on weapons now works correctly

  • Weapon speed scaling has been reworked:

    100% = 2x speed

    200% = 3x speed and so on

  • Melee weapon shockwaves now correctly fire in the direction of the attack

  • Weapon upgrades rebalanced up to Tier 2

Fixes and improvements

  • Fixed a bug causing incorrect 10K damage calculations when changing a weapon’s element

  • Fixed an issue allowing the game to start from level 16

  • Heaven Wrath has been renamed to Air Strike (the previous name did not reflect its behavior)

  • Air Strike now always explodes, even if its target dies beforehand

  • Rebalanced difficulty scaling in Act 2 – later waves now ramp up in difficulty faster

  • and many other small fixes.

As always, thank you for playing the demo and sharing feedback - it directly shapes the development of Arms of God. More content and systems are already in the works! Steam Next Fest is just around the corner, right? ;)

Source

Steam News / 8 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.