What changed
1 fix4 additions3 changes0 removals
- Gameplay
- Events
- Fixes
- Server
addedSome cool stuff in this update! As far as E2 progress I've been working on new enemies lately, and writing E2's story. Thanks everyone for the support and to anyone that's left a review 💙
changed🔻Holiday Event: Halloween! Looks like part of Robby's programming involves superior holiday decorating. It'll be up during all October! If for whatever reason you don't want to experience the festivities you can turn it off in the Gameplay settings in the pause menu... but I'll be very sad.
added🔻Lockdown Event: Mini Bosses I almost saved this for E2, but seeing I'll be adding more Mini Bosses anyways thought I'd release some familiar super charged elite enemies you'll recognize! There's 3 different mini boss enemies, all randomly spawning within Lockdown Events along side the other mini games.
addedAdded some Monsters trying to break into the west gate of the garage
addedAdded a random little surprise to a rare amount of credit crates ;)
fixedFixed Boss Fight with Seymour, where he could still spit projectiles after death
Arksync changes
addedSome cool stuff in this update! As far as E2 progress I've been working on new enemies lately, and writing E2's story. Thanks everyone for the support and to anyone that's left a review 💙
changed🔻Holiday Event: Halloween! Looks like part of Robby's programming involves superior holiday decorating. It'll be up during all October! If for whatever reason you don't want to experience the festivities you can turn it off in the Gameplay settings in the pause menu... but I'll be very sad.
added🔻Lockdown Event: Mini Bosses I almost saved this for E2, but seeing I'll be adding more Mini Bosses anyways thought I'd release some familiar super charged elite enemies you'll recognize! There's 3 different mini boss enemies, all randomly spawning within Lockdown Events along side the other mini games.
addedAdded some Monsters trying to break into the west gate of the garage
addedAdded a random little surprise to a rare amount of credit crates ;)
Some cool stuff in this update! As far as E2 progress I've been working on new enemies lately, and writing E2's story. Thanks everyone for the support and to anyone that's left a review 💙
🔻Holiday Event: Halloween! Looks like part of Robby's programming involves superior holiday decorating. It'll be up during all October! If for whatever reason you don't want to experience the festivities you can turn it off in the Gameplay settings in the pause menu... but I'll be very sad.
🔻Lockdown Event: Mini Bosses I almost saved this for E2, but seeing I'll be adding more Mini Bosses anyways thought I'd release some familiar super charged elite enemies you'll recognize! There's 3 different mini boss enemies, all randomly spawning within Lockdown Events along side the other mini games.
🔻Miscellaneous Updates
Added some Monsters trying to break into the west gate of the garage
Added a random little surprise to a rare amount of credit crates ;)
Fixed Boss Fight with Seymour, where he could still spit projectiles after death
The calendar in the garage now updates as the current month, and the drawing on the fridge change monthly too.
This update applies to the demo build (0.6.0.0) as well, but does not include Mini Boss Lockdown Events as those are only in the full game.
If you find any bugs to report, or feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing!
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